Searched refs:BUFFER_STENCIL (Results 1 - 25 of 48) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_clear.c49 [BUFFER_STENCIL] = "stencil",
132 = intel_get_rb_region(fb, BUFFER_STENCIL);
H A Dintel_blit.c266 bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL;
387 if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL)
H A Di830_vtbl.c662 drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
728 irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
H A Di915_vtbl.c636 drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
728 irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_blit.c97 srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
98 dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL];
273 &readFB->Attachment[BUFFER_STENCIL];
275 &drawFB->Attachment[BUFFER_STENCIL];
285 st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
287 st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
H A Dst_atom_framebuffer.c154 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
H A Dst_manager.c295 if (idx == BUFFER_STENCIL)
331 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
/external/mesa3d/src/mesa/swrast/
H A Ds_renderbuffer.c351 assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
363 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
376 assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
388 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
657 stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
660 map_attachment(ctx, fb, BUFFER_STENCIL);
686 stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
689 unmap_attachment(ctx, fb, BUFFER_STENCIL);
H A Ds_copypix.c350 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
463 srcRb = srcFb->Attachment[BUFFER_STENCIL].Renderbuffer;
464 dstRb = dstFb->Attachment[BUFFER_STENCIL].Renderbuffer;
490 if (srcRb != srcFb->Attachment[BUFFER_STENCIL].Renderbuffer ||
491 dstRb != dstFb->Attachment[BUFFER_STENCIL].Renderbuffer)
596 rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
H A Ds_stencil.c353 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
498 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
552 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
H A Ds_clear.c241 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
/external/mesa3d/src/mesa/main/
H A Drenderbuffer.c107 bufferName == BUFFER_STENCIL ||
H A Dframebuffer.c562 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
564 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
821 if (att[BUFFER_STENCIL].Type == GL_NONE) {
827 att[BUFFER_STENCIL].Type == GL_NONE) {
H A Dfbobject.c230 return &fb->Attachment[BUFFER_STENCIL];
289 return &fb->Attachment[BUFFER_STENCIL];
722 att = &fb->Attachment[BUFFER_STENCIL];
2098 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2099 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2101 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2102 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2109 BUFFER_STENCIL);
2117 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2128 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
[all...]
H A Dclear.c332 else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) {
600 if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
H A Dreadpix.c179 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
423 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
467 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
528 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_clear.c51 [BUFFER_STENCIL] = "stencil",
H A Dgen7_misc_state.c40 struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
H A Dintel_blit.c266 bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL;
387 if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL)
H A Dbrw_misc_state.c212 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) &&
263 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_screen.c189 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
H A Dnouveau_context.c295 index = BUFFER_STENCIL;
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_common_context.c388 stencil_rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL);
417 if (radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL))
455 rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL);
535 rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL);
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_common_context.c388 stencil_rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL);
417 if (radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL))
455 rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL);
535 rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL);
/external/mesa3d/src/mesa/drivers/dri/intel/
H A Dintel_blit.c266 bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL;
387 if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL)

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