Searched refs:CRUSH_FLASH (Results 1 - 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DGameObjectFactory.java139 CRUSH_FLASH(-1), enum constant in enum:GameObjectFactory.GameObjectType
530 case CRUSH_FLASH:
903 hitReact.setSpawnOnDealHit(HitType.HIT, GameObjectType.CRUSH_FLASH, false, true);
5212 hitReact.setSpawnOnDealHit(HitType.HIT, GameObjectType.CRUSH_FLASH, false, true);
6334 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.CRUSH_FLASH);
6376 setStaticData(GameObjectType.CRUSH_FLASH, staticData);
6403 addStaticData(GameObjectType.CRUSH_FLASH, object, backSprite);
6404 addStaticData(GameObjectType.CRUSH_FLASH, null, foreSprite);

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