Searched refs:GL_ARRAY_BUFFER (Results 1 - 25 of 128) sorted by relevance

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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
H A DOGLESBasicTnL.cpp164 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo);
167 glBufferData(GL_ARRAY_BUFFER, uiSize, afVertices, GL_STATIC_DRAW);
170 glBindBuffer(GL_ARRAY_BUFFER, 0);
228 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo);
245 glBindBuffer(GL_ARRAY_BUFFER, 0);
/external/autotest/client/deps/glbench/src/
H A Dwindowmanagercompositingtest.cc140 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
146 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer);
190 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
196 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0);
201 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1);
256 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
262 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0);
267 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1);
272 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_2);
305 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER,
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H A Dvaryingsandddxytest.cc129 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
157 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
172 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER,
H A Dattributefetchtest.cc83 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers[i]);
101 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER,
H A Dfillratetest.cc90 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER,
111 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER,
168 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER,
174 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER,
H A Dglinterfacetest.cc38 SetupVBO(GL_ARRAY_BUFFER, sizeof(kVertices), kVertices);
H A Dtrianglesetuptest.cc51 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER,
/external/deqp/modules/gles2/functional/
H A Des2fNegativeBufferApiTests.cpp78 glBindBuffer(GL_ARRAY_BUFFER, buffer);
80 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
86 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1);
91 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW);
96 glBindBuffer(GL_ARRAY_BUFFER, 0);
97 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
107 glBindBuffer(GL_ARRAY_BUFFER, buffer);
108 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
110 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
116 glBindBuffer(GL_ARRAY_BUFFER,
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H A Des2fBufferWriteTests.cpp439 GL_ARRAY_BUFFER,
548 GL_ARRAY_BUFFER,
626 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
627 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996));
636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504)
641 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 716)
645 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_DRAW, 1644)
646 << DataStoreSpec(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1644)
647 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRA
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/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]);
78 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW);
83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]);
89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW);
94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
/external/deqp/modules/gles3/functional/
H A Des3fNegativeBufferApiTests.cpp80 glBindBuffer(GL_ARRAY_BUFFER, buffer);
82 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
88 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1);
93 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW);
98 glBindBuffer(GL_ARRAY_BUFFER, 0);
99 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
109 glBindBuffer(GL_ARRAY_BUFFER, buffer);
110 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
112 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
118 glBindBuffer(GL_ARRAY_BUFFER,
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H A Des3fBufferWriteTests.cpp439 GL_ARRAY_BUFFER,
520 const deUint32 targetHint = GL_ARRAY_BUFFER;
561 GL_ARRAY_BUFFER,
618 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
619 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
620 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996));
628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504)
636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504));
639 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_DRAW, 1644)
640 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_COP
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTBackground.cpp203 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject);
205 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, pVertexData, GL_STATIC_DRAW);
207 glBindBuffer(GL_ARRAY_BUFFER, 0);
237 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject);
252 glBindBuffer(GL_ARRAY_BUFFER, 0);
/external/replicaisland/src/com/replica/replicaisland/
H A DGrid.java229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex);
232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex);
269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex);
272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex);
279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex);
350 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize,
356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER,
361 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, texCoordSize,
365 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER,
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/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp73 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
75 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
81 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1);
86 ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW);
91 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
92 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
103 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
104 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
106 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
112 ctx.glBindBuffer(GL_ARRAY_BUFFER,
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H A Des31fVertexAttributeBindingTests.cpp478 gl.bindBuffer(GL_ARRAY_BUFFER, m_buf);
479 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)dataBuf.size(), &dataBuf[0], GL_STATIC_DRAW);
480 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
794 gl.bindBuffer(GL_ARRAY_BUFFER, m_primitiveBuf);
795 gl.bufferData(GL_ARRAY_BUFFER, (int)(primitiveData.size() * sizeof(tcu::Vec4)), primitiveData[0].getPtr(), GL_STATIC_DRAW);
803 gl.bindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuf);
804 gl.bufferData(GL_ARRAY_BUFFER, (int)(colorOffsetData.size() * sizeof(tcu::Vec4)), colorOffsetData[0].getPtr(), GL_STATIC_DRAW);
919 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer);
935 gl.glBindBuffer(GL_ARRAY_BUFFER, m_posBuffer);
968 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffe
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/external/deqp/modules/glshared/
H A DglsMemoryStressCase.cpp199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW));
236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
362 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW));
400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer));
405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
687 glBindBuffer(GL_ARRAY_BUFFER, buffer);
704 glBufferData(GL_ARRAY_BUFFER, siz
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H A DglsBufferTestUtil.cpp139 case GL_ARRAY_BUFFER: return "array";
304 write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER);
319 write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER);
392 return verify(buffer, reference, offset, numBytes, GL_ARRAY_BUFFER);
602 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf);
603 glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &positions[0], GL_STATIC_DRAW);
612 glBindBuffer (GL_ARRAY_BUFFER, buffer);
809 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf);
810 glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &positions[0], GL_STREAM_DRAW);
813 glBindBuffer (GL_ARRAY_BUFFER, m_colorBu
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
H A DOGLES3ColourGrading.cpp350 glBindBuffer(GL_ARRAY_BUFFER, m_puiMaskVBO[i]);
351 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW);
406 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO);
409 glBufferData(GL_ARRAY_BUFFER, 6 * m_ui32VertexStride, afVertices, GL_STATIC_DRAW);
440 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO);
443 glBufferData(GL_ARRAY_BUFFER, 4 * m_ui32VertexStride, afBackgroundVertices, GL_STATIC_DRAW);
446 glBindBuffer(GL_ARRAY_BUFFER, 0);
706 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO);
756 glBindBuffer(GL_ARRAY_BUFFER, 0);
778 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVB
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/external/deqp/modules/gles3/performance/
H A Des3pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer
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H A Des3pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer
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H A Des3pBufferDataUploadTests.cpp2041 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]);
2042 gl.bufferData(GL_ARRAY_BUFFER, randomSize, &zeroData[0], usage);
2085 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]);
2086 gl.bufferData(GL_ARRAY_BUFFER, randomSize, &zeroData[0], usage);
2106 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]);
2107 gl.bufferData(GL_ARRAY_BUFFER, randomSize, &zeroData[0], usage);
2116 ptr = gl.mapBufferRange(GL_ARRAY_BUFFER, 0, randomSize, GL_MAP_WRITE_BIT);
2120 gl.unmapBuffer(GL_ARRAY_BUFFER);
2385 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID);
2397 gl.bindBuffer(GL_ARRAY_BUFFER, m_dummyBufferI
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/external/deqp/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
361 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
362 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
375 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
376 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
392 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW);
393 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
409 gl.bindBuffer(GL_ARRAY_BUFFER, buffe
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H A Des2pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer
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H A Des2pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer
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