Searched refs:GL_DRAW_FRAMEBUFFER (Results 1 - 25 of 39) sorted by relevance

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/external/deqp/modules/gles31/functional/
H A Des31fFramebufferDefaultStateQueryTests.cpp81 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
127 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 0, m_verifier);
134 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, pname, 32);
137 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 32, m_verifier);
155 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, m_verifier);
160 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1);
162 verifyStateFramebufferIntegerMin(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1, m_verifier);
164 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0);
166 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, m_verifier);
184 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATION
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H A Des31fFboNoAttachmentTests.cpp101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments");
299 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 16);
300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width");
302 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16);
303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)
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H A Des31fNegativeBufferApiTests.cpp1043 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.");
1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER..");
1370 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1374 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1375 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
1376 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1417 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1428 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1446 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1451 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fb
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H A Des31fGeometryShaderTests.cpp4973 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4974 gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers);
4991 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
4992 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 12);
4993 gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers);
5060 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
5070 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
5072 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 2);
5082 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0);
5084 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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H A Des31fShaderHelperInvocationTests.cpp275 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *m_resolveFramebuffer);
H A Des31fPrimitiveBoundingBoxTests.cpp676 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
677 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *colorAttachment, 0);
681 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
841 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
3528 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3610 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
H A Des31fAdvancedBlendTests.cpp518 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo);
H A Des31fMultisampleShaderRenderCase.cpp540 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo);
H A Des31fDebugTests.cpp1748 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, object);
1749 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
/external/deqp/modules/glshared/
H A DglsScissorTests.cpp508 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
512 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf);
515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer());
535 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer);
639 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
645 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf);
650 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *depthbuf);
/external/deqp/modules/gles3/functional/
H A Des3fNegativeBufferApiTests.cpp1118 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1122 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1123 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
1124 glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1155 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1168 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1204 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1212 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1219 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1226 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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H A Des3fFboInvalidateTests.cpp761 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0);
1148 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0);
1215 (m_invalidateTarget == GL_FRAMEBUFFER && m_boundTarget == GL_DRAW_FRAMEBUFFER) ||
1260 const deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER;
1361 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "draw_framebuffer_color", "Invalidating GL_COLOR in GL_DRAW_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_DRAW_FRAMEBUFFER));
1362 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "draw_framebuffer_all", "Invalidating all in GL_DRAW_FRAMEBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_DRAW_FRAMEBUFFER));
1513 { "framebuffer_draw_framebuffer", GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER },
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H A Des3fFramebufferBlitTests.cpp138 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo);
416 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo);
572 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo);
667 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
671 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
827 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFbo);
H A Des3fFboMultisampleTests.cpp172 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFbo);
H A Des3fFboColorbufferTests.cpp943 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
1005 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
H A Des3fShaderDerivateTests.cpp787 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *resFbo);
788 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *resRbo);
H A Des3fFboStateQueryTests.cpp1005 { "draw_framebuffer_", GL_DRAW_FRAMEBUFFER },
H A Des3fIntegerStateQueryTests.cpp2494 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferId);
2495 GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind GL_DRAW_FRAMEBUFFER");
2686 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferId);
2689 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer_ids[0]);
2691 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, renderbuffer_ids[1]);
H A Des3fMultisampleTests.cpp406 GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo));
/external/deqp/framework/opengl/simplereference/
H A DsglrGLContext.cpp200 bool isValidTarget = target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER;
209 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER)
218 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER)
H A DsglrReferenceContext.cpp736 target != GL_DRAW_FRAMEBUFFER &&
752 deUint32 bindingTarget = ndx ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER;
790 if (m_drawFramebufferBinding == framebuffer) bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
1984 target != GL_DRAW_FRAMEBUFFER &&
1989 rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readFramebufferBinding;
2045 target != GL_DRAW_FRAMEBUFFER &&
2050 rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readFramebufferBinding;
2115 target != GL_DRAW_FRAMEBUFFER &&
2120 rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readFramebufferBinding;
2154 target != GL_DRAW_FRAMEBUFFER
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/external/deqp/framework/opengl/
H A DgluES3PlusWrapperContext.cpp456 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER)
H A DgluStrUtil.inl229 case GL_DRAW_FRAMEBUFFER: return "GL_DRAW_FRAMEBUFFER";
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
H A DOGLES3ColourGrading.cpp764 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_uiFBO);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h661 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro

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