/external/deqp/modules/gles31/functional/ |
H A D | es31fFramebufferDefaultStateQueryTests.cpp | 81 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); 127 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 0, m_verifier); 134 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, pname, 32); 137 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 32, m_verifier); 155 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, m_verifier); 160 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1); 162 verifyStateFramebufferIntegerMin(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1, m_verifier); 164 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0); 166 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, m_verifier); 184 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATION [all...] |
H A D | es31fFboNoAttachmentTests.cpp | 101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments"); 299 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 16); 300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width"); 302 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16); 303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) [all...] |
H A D | es31fNegativeBufferApiTests.cpp | 1043 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER."); 1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.."); 1370 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1374 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1375 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); 1376 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); 1417 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1428 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1446 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); 1451 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fb [all...] |
H A D | es31fGeometryShaderTests.cpp | 4973 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); 4974 gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers); 4991 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); 4992 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 12); 4993 gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers); 5060 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); 5070 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); 5072 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 2); 5082 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); 5084 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | es31fShaderHelperInvocationTests.cpp | 275 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *m_resolveFramebuffer);
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H A D | es31fPrimitiveBoundingBoxTests.cpp | 676 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); 677 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *colorAttachment, 0); 681 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 841 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); 3528 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer())); 3610 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
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H A D | es31fAdvancedBlendTests.cpp | 518 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo);
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H A D | es31fMultisampleShaderRenderCase.cpp | 540 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo);
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H A D | es31fDebugTests.cpp | 1748 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, object); 1749 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
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/external/deqp/modules/glshared/ |
H A D | glsScissorTests.cpp | 508 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); 512 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf); 515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer()); 535 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer); 639 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); 645 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf); 650 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *depthbuf);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeBufferApiTests.cpp | 1118 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1122 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1123 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); 1124 glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); 1155 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1168 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1204 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1212 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); 1219 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); 1226 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | es3fFboInvalidateTests.cpp | 761 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0); 1148 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0); 1215 (m_invalidateTarget == GL_FRAMEBUFFER && m_boundTarget == GL_DRAW_FRAMEBUFFER) || 1260 const deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER; 1361 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "draw_framebuffer_color", "Invalidating GL_COLOR in GL_DRAW_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_DRAW_FRAMEBUFFER)); 1362 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "draw_framebuffer_all", "Invalidating all in GL_DRAW_FRAMEBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_DRAW_FRAMEBUFFER)); 1513 { "framebuffer_draw_framebuffer", GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER }, [all...] |
H A D | es3fFramebufferBlitTests.cpp | 138 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); 416 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); 572 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); 667 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); 671 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); 827 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFbo);
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H A D | es3fFboMultisampleTests.cpp | 172 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFbo);
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H A D | es3fFboColorbufferTests.cpp | 943 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); 1005 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
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H A D | es3fShaderDerivateTests.cpp | 787 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *resFbo); 788 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *resRbo);
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H A D | es3fFboStateQueryTests.cpp | 1005 { "draw_framebuffer_", GL_DRAW_FRAMEBUFFER },
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H A D | es3fIntegerStateQueryTests.cpp | 2494 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferId); 2495 GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind GL_DRAW_FRAMEBUFFER"); 2686 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferId); 2689 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer_ids[0]); 2691 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, renderbuffer_ids[1]);
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H A D | es3fMultisampleTests.cpp | 406 GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo));
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrGLContext.cpp | 200 bool isValidTarget = target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER; 209 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) 218 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER)
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H A D | sglrReferenceContext.cpp | 736 target != GL_DRAW_FRAMEBUFFER && 752 deUint32 bindingTarget = ndx ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER; 790 if (m_drawFramebufferBinding == framebuffer) bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 1984 target != GL_DRAW_FRAMEBUFFER && 1989 rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readFramebufferBinding; 2045 target != GL_DRAW_FRAMEBUFFER && 2050 rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readFramebufferBinding; 2115 target != GL_DRAW_FRAMEBUFFER && 2120 rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readFramebufferBinding; 2154 target != GL_DRAW_FRAMEBUFFER [all...] |
/external/deqp/framework/opengl/ |
H A D | gluES3PlusWrapperContext.cpp | 456 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER)
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H A D | gluStrUtil.inl | 229 case GL_DRAW_FRAMEBUFFER: return "GL_DRAW_FRAMEBUFFER";
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
H A D | OGLES3ColourGrading.cpp | 764 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_uiFBO);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 661 #define GL_DRAW_FRAMEBUFFER 0x8CA9
macro
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