Searched refs:GL_MAX_VERTEX_UNIFORM_VECTORS (Results 1 - 25 of 31) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dglheader.h132 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
H A Dget.c647 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
808 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
1805 case GL_MAX_VERTEX_UNIFORM_VECTORS:
/external/deqp/modules/gles2/
H A Dtes2CapabilityTests.cpp87 { "vertex_uniform_vectors", "Number of vertex uniform vectors supported", GL_MAX_VERTEX_UNIFORM_VECTORS },
/external/deqp/modules/gles2/functional/
H A Des2fImplementationLimitTests.cpp207 LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, 128);
H A Des2fShaderBuiltinVarTests.cpp682 { "max_vertex_uniform_vectors", "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS },
H A Des2fIntegerStateQueryTests.cpp2077 { "max_vertex_uniform_vectors", "MAX_VERTEX_UNIFORM_VECTORS has a minimum value of 128", GL_MAX_VERTEX_UNIFORM_VECTORS, 128 },
/external/deqp/framework/opengl/
H A DgluStrUtil.inl106 case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS";
1190 case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS";
/external/deqp/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp309 { "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> },
H A Des31fIntegerStateQueryTests.cpp856 FOR_EACH_VERIFIER(new LegacyVectorLimitCase(m_context, (std::string() + "max_vertex_uniform_vectors_" + verifierSuffix).c_str(), "Test MAX_VERTEX_UNIFORM_VECTORS", GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, verifier))
H A Des31fProgramInterfaceQueryTestCase.cpp2508 { GL_MAX_VERTEX_UNIFORM_VECTORS, usage.numUniformVectors },
/external/deqp/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp476 LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, minVertexUniformComponents/4);
H A Des3fShaderBuiltinVarTests.cpp1097 { "max_vertex_uniform_vectors", "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> },
H A Des3fIntegerStateQueryTests.cpp2800 { "max_vertex_uniform_vectors", "MAX_VERTEX_UNIFORM_VECTORS has minimum value of 256", GL_MAX_VERTEX_UNIFORM_VECTORS, 256 },
/external/mesa3d/include/GLES2/
H A Dgl2.h262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/swiftshader/include/GLES2/
H A Dgl2.h220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h286 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1284 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break;
1504 case GL_MAX_VERTEX_UNIFORM_VECTORS:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1849 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break;
2439 case GL_MAX_VERTEX_UNIFORM_VECTORS:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1114 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
/external/swiftshader/include/GLES3/
H A Dgl3.h220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/swiftshader/include/GL/
H A Dglcorearb.h1892 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
H A Dglext.h1839 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/mesa3d/include/GL/
H A Dglext.h995 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
2420 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...

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