/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1043 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER."); 1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.."); 1360 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); 1364 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1365 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1366 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); 1402 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1408 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1414 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1426 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | es31fMultisampleShaderRenderCase.cpp | 539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); 546 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo);
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H A D | es31fShaderHelperInvocationTests.cpp | 277 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *m_resolveFramebuffer);
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H A D | es31fAdvancedBlendTests.cpp | 522 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo);
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H A D | es31fPrimitiveBoundingBoxTests.cpp | 1304 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); 1855 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); 2817 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); 3532 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer())); 3559 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeBufferApiTests.cpp | 1108 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); 1112 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1113 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1114 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); 1140 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1146 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1152 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1164 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1177 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1198 glBindFramebuffer (GL_READ_FRAMEBUFFER, fb [all...] |
H A D | es3fFramebufferBlitTests.cpp | 137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); 142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); 415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); 421 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); 571 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); 676 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); 679 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); 826 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo);
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H A D | es3fFboInvalidateTests.cpp | 765 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); 1150 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); 1260 const deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER; 1363 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "read_framebuffer_color", "Invalidating GL_COLOR in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_READ_FRAMEBUFFER)); 1364 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "read_framebuffer_all", "Invalidating all in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_READ_FRAMEBUFFER)); 1512 { "framebuffer_read_framebuffer", GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, 1514 { "read_framebuffer_framebuffer", GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }, 1515 { "read_framebuffer_read_framebuffer", GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFE [all...] |
H A D | es3fFboMultisampleTests.cpp | 175 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo);
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H A D | es3fFboStateQueryTests.cpp | 1006 { "read_framebuffer_", GL_READ_FRAMEBUFFER }
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H A D | es3fIntegerStateQueryTests.cpp | 2487 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferId); 2488 GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind GL_READ_FRAMEBUFFER"); 2622 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferId); 2625 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer_id);
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H A D | es3fMultisampleTests.cpp | 408 GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo));
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H A D | es3fShaderDerivateTests.cpp | 794 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *resFbo);
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H A D | es3fNegativeTextureApiTests.cpp | 2544 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo); 2545 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
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H A D | es3fRasterizationTests.cpp | 387 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); 394 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_blitDstFbo);
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/external/deqp/modules/glshared/ |
H A D | glsScissorTests.cpp | 534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); 539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer); 640 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo);
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/external/deqp/framework/opengl/ |
H A D | gluES3PlusWrapperContext.cpp | 456 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER)
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H A D | gluStrUtil.inl | 230 case GL_READ_FRAMEBUFFER: return "GL_READ_FRAMEBUFFER";
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
H A D | OGLES3ColourGrading.cpp | 763 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_uiFBOMultisampled);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrGLContext.cpp | 200 bool isValidTarget = target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER; 206 if (target == GL_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER)
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H A D | sglrReferenceContext.cpp | 737 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); 752 deUint32 bindingTarget = ndx ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER; 791 if (m_readFramebufferBinding == framebuffer) bindFramebuffer(GL_READ_FRAMEBUFFER, 0); 1985 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); 2046 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); 2116 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); 2155 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, 0); 3134 checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_OPERATION, RC_RET_VOID);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 660 #define GL_READ_FRAMEBUFFER 0x8CA8
macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv3.cpp | 1605 case GL_READ_FRAMEBUFFER: 3779 case GL_READ_FRAMEBUFFER:
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/external/mesa3d/src/mesa/main/ |
H A D | fbobject.c | 169 case GL_READ_FRAMEBUFFER:
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 959 #define GL_READ_FRAMEBUFFER 0x8CA8
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