Searched refs:GL_READ_FRAMEBUFFER (Results 1 - 25 of 36) sorted by relevance

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/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1043 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.");
1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER..");
1360 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
1364 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1365 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1366 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1402 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1408 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1414 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1426 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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H A Des31fMultisampleShaderRenderCase.cpp539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo);
546 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo);
H A Des31fShaderHelperInvocationTests.cpp277 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *m_resolveFramebuffer);
H A Des31fAdvancedBlendTests.cpp522 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo);
H A Des31fPrimitiveBoundingBoxTests.cpp1304 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
1855 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
2817 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
3532 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3559 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
/external/deqp/modules/gles3/functional/
H A Des3fNegativeBufferApiTests.cpp1108 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
1112 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1113 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1114 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1140 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1146 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1152 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1164 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1177 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1198 glBindFramebuffer (GL_READ_FRAMEBUFFER, fb
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H A Des3fFramebufferBlitTests.cpp137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo);
415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
421 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo);
571 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo);
676 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
679 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
826 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo);
H A Des3fFboInvalidateTests.cpp765 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0);
1150 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0);
1260 const deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER;
1363 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "read_framebuffer_color", "Invalidating GL_COLOR in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_READ_FRAMEBUFFER));
1364 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "read_framebuffer_all", "Invalidating all in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_READ_FRAMEBUFFER));
1512 { "framebuffer_read_framebuffer", GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER },
1514 { "read_framebuffer_framebuffer", GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER },
1515 { "read_framebuffer_read_framebuffer", GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFE
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H A Des3fFboMultisampleTests.cpp175 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo);
H A Des3fFboStateQueryTests.cpp1006 { "read_framebuffer_", GL_READ_FRAMEBUFFER }
H A Des3fIntegerStateQueryTests.cpp2487 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferId);
2488 GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind GL_READ_FRAMEBUFFER");
2622 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferId);
2625 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer_id);
H A Des3fMultisampleTests.cpp408 GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo));
H A Des3fShaderDerivateTests.cpp794 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *resFbo);
H A Des3fNegativeTextureApiTests.cpp2544 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo);
2545 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
H A Des3fRasterizationTests.cpp387 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo);
394 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_blitDstFbo);
/external/deqp/modules/glshared/
H A DglsScissorTests.cpp534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer);
640 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo);
/external/deqp/framework/opengl/
H A DgluES3PlusWrapperContext.cpp456 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER)
H A DgluStrUtil.inl230 case GL_READ_FRAMEBUFFER: return "GL_READ_FRAMEBUFFER";
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
H A DOGLES3ColourGrading.cpp763 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_uiFBOMultisampled);
/external/deqp/framework/opengl/simplereference/
H A DsglrGLContext.cpp200 bool isValidTarget = target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER;
206 if (target == GL_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER)
H A DsglrReferenceContext.cpp737 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID);
752 deUint32 bindingTarget = ndx ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER;
791 if (m_readFramebufferBinding == framebuffer) bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
1985 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID);
2046 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID);
2116 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID);
2155 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, 0);
3134 checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_OPERATION, RC_RET_VOID);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h660 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp1605 case GL_READ_FRAMEBUFFER:
3779 case GL_READ_FRAMEBUFFER:
/external/mesa3d/src/mesa/main/
H A Dfbobject.c169 case GL_READ_FRAMEBUFFER:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl959 #define GL_READ_FRAMEBUFFER 0x8CA8

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