/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeBufferApiTests.cpp | 385 glRenderbufferStorage(-1, GL_RGBA4, 1, 1); 387 glRenderbufferStorage(GL_FRAMEBUFFER, GL_RGBA4, 1, 1); 399 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, -1, 1); 401 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, -1); 403 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, -1, -1); 410 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); 412 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); 414 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); 420 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1);
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H A D | es2fRboStateQueryTests.cpp | 135 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); 162 checkRenderbufferParam(m_testCtx, *this, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RGBA4); 167 GL_RGBA4, GL_RGB5_A1, GL_RGB565 206 { GL_RGBA4, 4, 4, 4, 4 },
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H A D | es2fFboCompletenessTests.cpp | 45 GL_RGBA4, GL_RGB5_A1, GL_RGB565,
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H A D | es2fFboStateQueryTests.cpp | 110 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128);
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/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureFormatTests.cpp | 68 { "rgba4", GL_RGBA4, },
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeBufferApiTests.cpp | 1050 glRenderbufferStorage (-1, GL_RGBA4, 1, 1); 1052 glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); 1075 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); 1077 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); 1079 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); 1086 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); 1088 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); 1090 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); 1218 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32); 1382 glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLE [all...] |
H A D | es3fRboStateQueryTests.cpp | 177 checkRenderbufferParam(m_testCtx, *this, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RGBA4); 182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, 228 { GL_RGBA4, 4, 4, 4, 4 },
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H A D | es3fInternalFormatQueryTests.cpp | 189 { "rgba4", GL_RGBA4, false },
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H A D | es3fFboTestCase.cpp | 166 case GL_RGBA4: 287 case GL_RGBA4:
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H A D | es3fFboMultisampleTests.cpp | 266 GL_RGBA4,
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H A D | es3fTextureSpecificationTests.cpp | 3415 { "rgba4", GL_RGBA4, }, 3522 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba4_51_1", "", GL_RGBA4, 51, 30, 1, 1)); 3523 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba4_51_2", "", GL_RGBA4, 51, 30, 1, 2)); 3524 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba4_51_4", "", GL_RGBA4, 51, 30, 1, 4)); 3525 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba4_51_8", "", GL_RGBA4, 51, 30, 1, 8)); 3540 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba4_51_1", "", GL_RGBA4, 51, 1, 1)); 3541 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba4_51_2", "", GL_RGBA4, 51, 1, 2)); 3542 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba4_51_4", "", GL_RGBA4, 51, 1, 4)); 3543 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba4_51_8", "", GL_RGBA4, 51, 1, 8)); 3733 alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgba4_51_1", "", GL_RGBA4, 6 [all...] |
H A D | es3fFboCompletenessTests.cpp | 49 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | utilities.cpp | 370 case GL_RGBA4: 397 case GL_RGBA4: 417 case GL_RGBA4: 690 case GL_RGBA4: 841 case sw::FORMAT_A4R4G4B4: return GL_RGBA4; 850 return GL_RGBA4;
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H A D | Renderbuffer.cpp | 287 format = GL_RGBA4;
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H A D | ResourceManager.cpp | 352 Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(0, 0, GL_RGBA4, 0));
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1300 ctx.glRenderbufferStorage (-1, GL_RGBA4, 1, 1); 1302 ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); 1325 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); 1327 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); 1329 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); 1335 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); 1337 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); 1339 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); 1523 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32); 1791 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLE [all...] |
H A D | es31fFboTestCase.cpp | 171 case GL_RGBA4: 294 case GL_RGBA4:
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H A D | es31fFboColorbufferTests.cpp | 283 GL_RGBA4,
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/external/deqp/modules/egl/ |
H A D | teglAndroidUtil.cpp | 72 case GL_RGBA4: return tcu::Android::internal::PIXEL_FORMAT_RGBA_4444;
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H A D | teglImageTests.cpp | 307 case GL_RGBA4: return "rgba4"; 532 GL_RGBA4, 544 GL_RGBA4,
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H A D | teglImageFormatTests.cpp | 471 GLU_CHECK_GLW_CALL(gl, renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, reference.getWidth(), reference.getHeight())); 596 GLU_CHECK_GLW_CALL(gl, renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, reference.getWidth(), reference.getHeight())); 1123 addCreateRenderbuffer("renderbuffer_rgba4", GL_RGBA4); 1134 addCreateAndroidNative("android_native_rgba4", GL_RGBA4); 1172 case GL_RGBA4: 1197 case GL_RGBA4: 1343 || createFormat == GL_RGBA4 1348 return createFormat == GL_RGBA4
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 54 InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4); 819 case GL_RGBA4: 859 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8, GL_RGB5_A1, GL_RGBA4, GL_SRGB8_ALPHA8) 862 case GL_UNSIGNED_SHORT_4_4_4_4: VALIDATE_INTERNALFORMAT(GL_RGBA4) 1010 case GL_RGBA4: 1100 case GL_RGBA4: 1155 case GL_RGBA4: 1484 case GL_RGBA4: 1897 case sw::FORMAT_A4R4G4B4: return GL_RGBA4; 1910 return GL_RGBA4; [all...] |
/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 86 GL_RGBA4,
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H A D | gluTextureUtil.cpp | 151 case FMT_CASE(RGBA, UNORM_SHORT_4444): return GL_RGBA4; 475 case GL_RGBA4: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_SHORT_4444); 563 case GL_RGBA4: 1122 case GL_RGBA4:
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H A D | gluStrUtil.inl | 813 case GL_RGBA4: return "GL_RGBA4"; 1663 case GL_RGBA4: return "GL_RGBA4";
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