/external/clang/test/Index/ |
H A D | complete-interfaces.m | 4 @class Int1, Int2, Int3, Int4; 26 // CHECK-CC1: ObjCInterfaceDecl:{TypedText Int4} 31 // CHECK-CC2-NEXT: ObjCInterfaceDecl:{TypedText Int4} 35 // CHECK-CC3-NEXT: ObjCInterfaceDecl:{TypedText Int4} 40 // CHECK-CC4-NEXT: ObjCInterfaceDecl:{TypedText Int4} 44 // CHECK-CC5-NEXT: ObjCInterfaceDecl:{TypedText Int4}
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/external/swiftshader/src/Shader/ |
H A D | ShaderCore.cpp | 78 this->x = Int4(x); 79 this->y = Int4(y); 80 this->z = Int4(z); 81 this->w = Int4(w); 102 Int4 &Vector4i::operator[](int i) 205 Int4 x2; 209 x0 = Min(x0, As<Float4>(Int4(0x43010000))); // 129.00000e+0f 210 x0 = Max(x0, As<Float4>(Int4(0xC2FDFFFF))); // -126.99999e+0f 215 x2 += Int4(0x0000007F); // 127 218 x1 = As<Float4>(Int4( [all...] |
H A D | PixelProgram.hpp | 35 enableStack[0] = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); 39 enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); 44 enableContinue = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); 80 Array<Int4, 1 + 24> enableStack; 81 Int4 enableBreak; 82 Int4 enableContinue; 83 Int4 enableLeave; 91 Int4 enableMask(const Shader::Instruction *instruction); 127 void BREAK(Int4 &condition); 144 void IF(Int4 [all...] |
H A D | VertexProgram.cpp | 41 enableStack[0] = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); 45 enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); 50 enableContinue = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); 95 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); 454 Int4 enable = enableMask(instruction); 456 Int4 xEnable = enable; 457 Int4 yEnable = enable; 458 Int4 zEnable = enable; 459 Int4 wEnable = enable; 472 if(dst.x) xEnable = xEnable & As<Int4>(xPredicat [all...] |
H A D | VertexProgram.hpp | 53 Array<Int4, 1 + 24> enableStack; 54 Int4 enableBreak; 55 Int4 enableContinue; 56 Int4 enableLeave; 74 Int4 enableMask(const Shader::Instruction *instruction); 84 void BREAK(Int4 &condition); 101 void IF(Int4 &condition);
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H A D | VertexRoutine.cpp | 113 Int4 maxX = CmpLT(o[pos].w, o[pos].x); 114 Int4 maxY = CmpLT(o[pos].w, o[pos].y); 115 Int4 maxZ = CmpLT(o[pos].w, o[pos].z); 116 Int4 minX = CmpNLE(-o[pos].w, o[pos].x); 117 Int4 minY = CmpNLE(-o[pos].w, o[pos].y); 118 Int4 minZ = symmetricNormalizedDepth ? CmpNLE(-o[pos].w, o[pos].z) : CmpNLE(Float4(0.0f), o[pos].z); 127 Int4 finiteX = CmpLE(Abs(o[pos].x), *Pointer<Float4>(constants + OFFSET(Constants,maxPos))); 128 Int4 finiteY = CmpLE(Abs(o[pos].y), *Pointer<Float4>(constants + OFFSET(Constants,maxPos))); 129 Int4 finiteZ = CmpLE(Abs(o[pos].z), *Pointer<Float4>(constants + OFFSET(Constants,maxPos))); 131 Int4 finiteXY [all...] |
H A D | PixelProgram.cpp | 71 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); 419 Int4 enable = enableMask(instruction); 421 Int4 xEnable = enable; 422 Int4 yEnable = enable; 423 Int4 zEnable = enable; 424 Int4 wEnable = enable; 437 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); 438 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); 439 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); 440 if(dst.w) wEnable = wEnable & As<Int4>(wPredicat [all...] |
H A D | PixelRoutine.cpp | 452 Int4 zTest; 579 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); 580 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); 581 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); 582 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); 723 Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16)); 724 zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16)); 725 Z = As<Float4>(As<Int4>( [all...] |
H A D | SamplerCore.cpp | 397 c[component] = As<Float4>(Int4(cs[component]) >> 8); 403 c[component] = As<Float4>(Int4(As<UShort4>(cs[component]) >> 8)); 409 c[component] = As<Float4>(Int4(cs[component])); 415 c[component] = As<Float4>(Int4(As<UShort4>(cs[component]))); 554 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); 555 mask = As<Short4>(Int2(As<Int4>(Pack(border, border)))); 558 void SamplerCore::border(Int4 &mask, Float4 &coordinates) 560 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); 1118 Int4 borderMas [all...] |
H A D | ShaderCore.hpp | 47 Int4 &operator[](int i); 50 Int4 x; 51 Int4 y; 52 Int4 z; 53 Int4 w; 390 void select(Float4 &dst, RValue<Int4> src0, const Float4 &src1, const Float4 &src2);
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H A D | SamplerCore.hpp | 43 void border(Int4 &mask, Float4 &coordinates);
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H A D | VertexPipeline.cpp | 943 dst = Float4(As<Int4>(dst) - As<Int4>(Float4(1.0f))); 947 dst = As<Float4>(Int4(dst) + As<Int4>(Float4(1.0f)));
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/external/swiftshader/src/Reactor/ |
H A D | x86.hpp | 24 RValue<Int4> cvtps2dq(RValue<Float4> val); 64 RValue<Int4> pabsd(RValue<Int4> x); 106 RValue<Short8> packssdw(RValue<Int4> x, RValue<Int4> y); 119 RValue<Int4> pslld(RValue<Int4> x, unsigned char y); 121 RValue<Int4> psrad(RValue<Int4> x, unsigned char y); 132 RValue<Int4> pmaxs [all...] |
H A D | Nucleus.cpp | 2676 Short4::Short4(RValue<Int4> cast) 2716 Value *int4 = Nucleus::createBitCast(shuffle2, Int4::getType()); 2748 Value *int2 = RValue<Int2>(Int2(RValue<Int4>(packed))).value; 2762 Int4 v4i32 = Int4(cast); 2763 v4i32 = As<Int4>(x86::packssdw(v4i32, v4i32)); 3092 RValue<Int4> v4i32 = x86::cvtps2dq(cast); 3095 return As<Short4>(Int2(As<Int4>(v8i16))); 3231 UShort4::UShort4(RValue<Int4> cast) 3256 Int4 int 5204 Int4::Int4(RValue<Float4> cast) function in class:sw::Int4 5213 Int4::Int4(RValue<Short4> cast) function in class:sw::Int4 5250 Int4::Int4(RValue<UShort4> cast) function in class:sw::Int4 5281 Int4::Int4() function in class:sw::Int4 5286 Int4::Int4(int xyzw) function in class:sw::Int4 5291 Int4::Int4(int x, int yzw) function in class:sw::Int4 5296 Int4::Int4(int x, int y, int zw) function in class:sw::Int4 5301 Int4::Int4(int x, int y, int z, int w) function in class:sw::Int4 5319 Int4::Int4(RValue<Int4> rhs) function in class:sw::Int4 5326 Int4::Int4(const Int4 &rhs) function in class:sw::Int4 5334 Int4::Int4(const Reference<Int4> &rhs) function in class:sw::Int4 5342 Int4::Int4(RValue<UInt4> rhs) function in class:sw::Int4 5349 Int4::Int4(const UInt4 &rhs) function in class:sw::Int4 5357 Int4::Int4(const Reference<UInt4> &rhs) function in class:sw::Int4 5365 Int4::Int4(RValue<Int2> lo, RValue<Int2> hi) function in class:sw::Int4 [all...] |
H A D | Nucleus.hpp | 247 class Int4; 923 explicit Short4(RValue<Int4> cast); 1004 explicit UShort4(RValue<Int4> cast); 1120 RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y); 1121 RValue<Int4> Abs(RValue<Int4> x); 1522 explicit Int2(RValue<Int4> cast); 1638 class Int4 : public Variable<Int4> class in namespace:sw 1641 explicit Int4(RValu [all...] |
/external/swiftshader/src/Main/ |
H A D | FrameBuffer.cpp | 241 *Pointer<Int4>(d, 1) = *Pointer<Int4>(s, sStride % 16 ? 1 : 16); 251 Int4 bgra = *Pointer<Int4>(s, sStride % 16 ? 1 : 16); 253 *Pointer<Int4>(d, 1) = ((bgra & Int4(0x00FF0000)) >> 16) | 254 ((bgra & Int4(0x000000FF)) << 16) | 255 (bgra & Int4(0xFF00FF00)); 350 *Pointer<Int4>(d, 1) = *Pointer<Int4>( [all...] |
/external/swiftshader/src/Renderer/ |
H A D | Blitter.hpp | 85 bool read(Int4 &color, Pointer<Byte> element, Format format); 86 bool write(Int4 &color, Pointer<Byte> element, Format format, const Blitter::Options& options);
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H A D | Blitter.cpp | 230 c = Float4(*Pointer<Int4>(element)); 236 c = Float4(*Pointer<Int4>(element)); 570 *Pointer<Int4>(element) = RoundInt(c); 583 *Pointer<Int4>(element) = RoundInt(c); 698 bool Blitter::read(Int4 &c, Pointer<Byte> element, Format format) 700 c = Int4(0, 0, 0, 0xFFFFFFFF); 757 c = *Pointer<Int4>(element); 785 bool Blitter::write(Int4 &c, Pointer<Byte> element, Format format, const Blitter::Options& options) 850 *Pointer<Int4>(element) = c; 863 *Pointer<Int4>(elemen [all...] |
H A D | QuadRasterizer.cpp | 197 Int4 zTest;
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/external/robolectric/v1/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
/external/robolectric/v3/runtime/ |
H A D | android-all-4.1.2_r1-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |
H A D | android-all-4.2.2_r1.2-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |
H A D | android-all-4.3_r2-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |
H A D | android-all-4.4_r1-robolectric-1.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ... |
H A D | android-all-5.0.0_r2-robolectric-1.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ... |