Searched refs:OFFSET_COMPONENTS (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fInstancedRenderingTests.cpp59 static const int OFFSET_COMPONENTS = 3; // \note Affects whether a float or a vecN is used in shader, but only first component is non-zero. member in namespace:deqp::gles3::Functional
133 vector<float> m_instanceOffsets; // Position offsets. OFFSET_COMPONENTS components per offset.
222 DE_STATIC_ASSERT(OFFSET_COMPONENTS >= 1 && OFFSET_COMPONENTS <= 4);
224 for (int i = 0; i < 4-OFFSET_COMPONENTS; i++)
239 instanceAttribs += "in highp " + (OFFSET_COMPONENTS == 1 ? string("float") : "vec" + de::toString(OFFSET_COMPONENTS)) + " a_instanceOffset;\n";
392 DE_STATIC_ASSERT(OFFSET_COMPONENTS >= 1 && OFFSET_COMPONENTS <= 4);
394 for (int j = 0; j < OFFSET_COMPONENTS
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