Searched refs:RandomShaderProgram (Results 1 - 4 of 4) sorted by relevance
/external/deqp/modules/glshared/ |
H A D | glsFragOpInteractionCase.hpp | 47 class RandomShaderProgram; 74 gls::RandomShaderProgram* m_program;
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H A D | glsRandomShaderProgram.hpp | 41 class RandomShaderProgram : public sglr::ShaderProgram class in namespace:deqp::gls 44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
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H A D | glsRandomShaderProgram.cpp | 131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) function in class:deqp::gls::RandomShaderProgram 155 void RandomShaderProgram::refreshUniforms (void) const 169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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H A D | glsFragOpInteractionCase.cpp | 474 m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);
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