Searched refs:SaveStackDepth (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c333 GLuint SaveStackDepth; member in struct:gl_meta_state
497 assert(ctx->Meta->SaveStackDepth < MAX_META_OPS_DEPTH);
499 save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth++];
835 struct save_state *save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth - 1];
1138 ctx->Meta->SaveStackDepth--;
1148 return ctx->Meta->SaveStackDepth != 0;

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