Searched refs:ShaderLibraryTest (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fFunctionalTests.cpp | 149 class ShaderLibraryTest : public TestCaseGroup class in namespace:deqp::gles3::Functional 152 ShaderLibraryTest (Context& context, const char* name, const char* description) function in class:deqp::gles3::Functional::ShaderLibraryTest 194 addChild(new ShaderLibraryTest (m_context, "preprocessor", "Preprocessor Tests")); 195 addChild(new ShaderLibraryTest (m_context, "constants", "Constant Literal Tests")); 196 addChild(new ShaderLibraryTest (m_context, "linkage", "Linkage Tests")); 197 addChild(new ShaderLibraryTest (m_context, "conversions", "Type Conversion Tests")); 198 addChild(new ShaderLibraryTest (m_context, "conditionals", "Conditionals Tests")); 199 addChild(new ShaderLibraryTest (m_context, "declarations", "Declarations Tests")); 200 addChild(new ShaderLibraryTest (m_context, "swizzles", "Swizzle Tests")); 201 addChild(new ShaderLibraryTest (m_contex [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fFunctionalTests.cpp | 100 class ShaderLibraryTest : public TestCaseGroup class in namespace:deqp::gles31::Functional 103 ShaderLibraryTest (Context& context, const char* name, const char* description) function in class:deqp::gles31::Functional::ShaderLibraryTest 109 ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description) function in class:deqp::gles31::Functional::ShaderLibraryTest 171 addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader")); 172 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader")); 173 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader")); 174 addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks")); 175 addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks")); 176 addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage")); 195 addChild(new ShaderLibraryTest (m_contex [all...] |
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