Searched refs:ShaderLibraryTest (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFunctionalTests.cpp149 class ShaderLibraryTest : public TestCaseGroup class in namespace:deqp::gles3::Functional
152 ShaderLibraryTest (Context& context, const char* name, const char* description) function in class:deqp::gles3::Functional::ShaderLibraryTest
194 addChild(new ShaderLibraryTest (m_context, "preprocessor", "Preprocessor Tests"));
195 addChild(new ShaderLibraryTest (m_context, "constants", "Constant Literal Tests"));
196 addChild(new ShaderLibraryTest (m_context, "linkage", "Linkage Tests"));
197 addChild(new ShaderLibraryTest (m_context, "conversions", "Type Conversion Tests"));
198 addChild(new ShaderLibraryTest (m_context, "conditionals", "Conditionals Tests"));
199 addChild(new ShaderLibraryTest (m_context, "declarations", "Declarations Tests"));
200 addChild(new ShaderLibraryTest (m_context, "swizzles", "Swizzle Tests"));
201 addChild(new ShaderLibraryTest (m_contex
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/external/deqp/modules/gles31/functional/
H A Des31fFunctionalTests.cpp100 class ShaderLibraryTest : public TestCaseGroup class in namespace:deqp::gles31::Functional
103 ShaderLibraryTest (Context& context, const char* name, const char* description) function in class:deqp::gles31::Functional::ShaderLibraryTest
109 ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description) function in class:deqp::gles31::Functional::ShaderLibraryTest
171 addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
172 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
173 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
174 addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
175 addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
176 addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage"));
195 addChild(new ShaderLibraryTest (m_contex
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