H A D | SkXfermode.cpp | 284 float Sr = sr; local 287 SetSat(&Sr, &Sg, &Sb, Sat(dr, dg, db) * sa); 288 SetLum(&Sr, &Sg, &Sb, sa * da, Lum(dr, dg, db) * sa); 290 return color_alpha(s * inv_alpha(d) + d * inv_alpha(s) + set_argb(0, Sr, Sg, Sb), 326 float Sr = sr; local 329 SetLum(&Sr, &Sg, &Sb, sa * da, Lum(dr, dg, db) * sa); 331 Sk4f res = color_alpha(s * inv_alpha(d) + d * inv_alpha(s) + set_argb(0, Sr, Sg, Sb), 803 int Sr, Sg, Sb; local 806 Sr = sr * sa; 809 SetSat(&Sr, 871 int Sr, Sg, Sb; local [all...] |