Searched refs:TexEnabled (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c160 GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; member in struct:save_state
666 save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled;
1030 if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) {
1032 ctx->Texture.Unit[u].Enabled = save->TexEnabled[u];

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