Searched refs:Texture (Results 1 - 25 of 231) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
H A DTexture.java22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture
25 public class Texture extends AllocationGuard { class in inherits:AllocationGuard
32 public Texture() { method in class:Texture
H A DAnimationFrame.java28 public Texture texture;
33 public AnimationFrame(Texture textureObject, float animationHoldTime) {
39 public AnimationFrame(Texture textureObject, float animationHoldTime,
H A DDebugSystem.java27 private Texture mRedBoxTexture;
28 private Texture mBlueBoxTexture;
29 private Texture mOutlineBoxTexture;
30 private Texture mRedCircleTexture;
31 private Texture mBlueCircleTexture;
32 private Texture mOutlineCircleTexture;
70 Texture texture = getTexture(shapeType, colorType);
83 private final Texture getTexture(int shapeType, int colorType) {
84 Texture result = null;
H A DTextureLibrary.java33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to
36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to
42 Texture[] mTextureHash;
50 mTextureHash = new Texture[DEFAULT_SIZE];
52 mTextureHash[x] = new Texture();
67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already
68 * been allocated for this id, the previously allocated Texture object is returned.
72 public Texture allocateTexture(int resourceID) {
73 Texture texture = getTextureByResource(resourceID);
82 public Texture loadTextur
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H A DDrawableObject.java52 public Texture getTexture() {
/external/deqp/external/vulkancts/modules/vulkan/image/
H A DvktImageTexture.hpp23 * \brief Texture utility class
34 //! Texture buffer/image abstraction. Helps managing size and number of layers.
35 class Texture class in namespace:vkt::image
38 Texture (const ImageType imageType, const tcu::IVec3& imageLayerSize, const int layers, const int samples = 1);
39 Texture (const Texture& other, const int samples);
41 ImageType type (void) const { return m_type; } //!< Texture type
59 inline bool isCube (const Texture& texture)
H A DvktImageTexture.cpp21 * \brief Texture utility class
31 void Texture::checkInvariants (void) const
84 Texture::Texture (const ImageType imageType, const tcu::IVec3& imageLayerSize, const int layers, const int samples) function in class:vkt::image::Texture
93 Texture::Texture (const Texture& other, const int samples) function in class:vkt::image::Texture
102 tcu::IVec3 Texture::size (void) const
126 int Texture::dimension (void) const
150 int Texture
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/external/mesa3d/src/mesa/main/
H A Dtexstate.h3 * Texture state management.
46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
H A Dtexstate.c28 * Texture state handling.
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
77 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
81 dst->Texture
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H A Dsamplerobj.h34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
/external/swiftshader/src/D3D9/
H A DCapabilities.cpp267 bool Capabilities::Texture::RenderTarget::NULL_ = true;
268 bool Capabilities::Texture::RenderTarget::R8G8B8 = false;
269 bool Capabilities::Texture::RenderTarget::R5G6B5 = true;
270 bool Capabilities::Texture::RenderTarget::X1R5G5B5 = true;
271 bool Capabilities::Texture::RenderTarget::A1R5G5B5 = true;
272 bool Capabilities::Texture::RenderTarget::A4R4G4B4 = true;
273 bool Capabilities::Texture::RenderTarget::R3G3B2 = false;
274 bool Capabilities::Texture::RenderTarget::A8R3G3B2 = false;
275 bool Capabilities::Texture::RenderTarget::X4R4G4B4 = true;
276 bool Capabilities::Texture
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H A DDirect3D9.cpp117 Capabilities::Texture::DepthStencil::D32 = false;
118 Capabilities::Texture::DepthStencil::D24S8 = false;
119 Capabilities::Texture::DepthStencil::D24X8 = false;
120 Capabilities::Texture::DepthStencil::D16 = false;
121 Capabilities::Texture::DepthStencil::D24FS8 = false;
122 Capabilities::Texture::DepthStencil::D32F_LOCKABLE = false;
124 Capabilities::Texture::D32 = false;
125 Capabilities::Texture::D24S8 = false;
126 Capabilities::Texture::D24X8 = false;
127 Capabilities::Texture
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/external/swiftshader/src/OpenGL/libEGL/
H A DTexture.hpp27 class Texture : public gl::NamedObject class in namespace:egl
30 Texture(GLuint name) : NamedObject(name) {} function in class:egl::Texture
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DResourceManager.h30 class Texture;
61 Texture *getTexture(GLuint handle);
72 gl::NameSpace<Texture> mTextureNameSpace;
H A DTexture.cpp15 // Texture.cpp: Implements the Texture class and its derived classes
19 #include "Texture.h"
34 Texture::Texture(GLuint name) : egl::Texture(name) function in class:es1::Texture
50 Texture::~Texture()
55 sw::Resource *Texture::getResource() const
61 bool Texture
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H A DResourceManager.cpp22 #include "Texture.h"
92 Texture *textureObject = mTextureNameSpace.remove(texture);
115 Texture *ResourceManager::getTexture(unsigned int handle)
140 Texture *textureObject;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_tex.c53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/mesa3d/src/mesa/drivers/dri/intel/
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_span.c127 if (ctx->Texture.Unit[i]._ReallyEnabled) {
129 ctx->Texture.Unit[i]._Current);
130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current);
146 if (ctx->Texture.Unit[i]._ReallyEnabled)
147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_span.c127 if (ctx->Texture.Unit[i]._ReallyEnabled) {
129 ctx->Texture.Unit[i]._Current);
130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current);
146 if (ctx->Texture.Unit[i]._ReallyEnabled)
147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnv04_state_tex.c68 if (ctx->Texture.Unit[i]._ReallyEnabled) {
69 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
84 lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
/external/mesa3d/src/mesa/swrast/
H A Ds_texrender.c77 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
95 if (att->Texture->Target == GL_TEXTURE_3D ||
96 att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
116 * att->Texture->Image[att->CubeMapFace][att->TextureLevel];
/external/swiftshader/src/OpenGL/libGL/
H A DResourceManager.h35 class Texture;
72 Texture *getTexture(GLuint handle);
95 typedef std::map<GLint, Texture*> TextureMap;

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