/external/replicaisland/src/com/replica/replicaisland/ |
H A D | Texture.java | 22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture 25 public class Texture extends AllocationGuard { class in inherits:AllocationGuard 32 public Texture() { method in class:Texture
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H A D | AnimationFrame.java | 28 public Texture texture; 33 public AnimationFrame(Texture textureObject, float animationHoldTime) { 39 public AnimationFrame(Texture textureObject, float animationHoldTime,
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H A D | DebugSystem.java | 27 private Texture mRedBoxTexture; 28 private Texture mBlueBoxTexture; 29 private Texture mOutlineBoxTexture; 30 private Texture mRedCircleTexture; 31 private Texture mBlueCircleTexture; 32 private Texture mOutlineCircleTexture; 70 Texture texture = getTexture(shapeType, colorType); 83 private final Texture getTexture(int shapeType, int colorType) { 84 Texture result = null;
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H A D | TextureLibrary.java | 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to 36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to 42 Texture[] mTextureHash; 50 mTextureHash = new Texture[DEFAULT_SIZE]; 52 mTextureHash[x] = new Texture(); 67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already 68 * been allocated for this id, the previously allocated Texture object is returned. 72 public Texture allocateTexture(int resourceID) { 73 Texture texture = getTextureByResource(resourceID); 82 public Texture loadTextur [all...] |
H A D | DrawableObject.java | 52 public Texture getTexture() {
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageTexture.hpp | 23 * \brief Texture utility class 34 //! Texture buffer/image abstraction. Helps managing size and number of layers. 35 class Texture class in namespace:vkt::image 38 Texture (const ImageType imageType, const tcu::IVec3& imageLayerSize, const int layers, const int samples = 1); 39 Texture (const Texture& other, const int samples); 41 ImageType type (void) const { return m_type; } //!< Texture type 59 inline bool isCube (const Texture& texture)
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H A D | vktImageTexture.cpp | 21 * \brief Texture utility class 31 void Texture::checkInvariants (void) const 84 Texture::Texture (const ImageType imageType, const tcu::IVec3& imageLayerSize, const int layers, const int samples) function in class:vkt::image::Texture 93 Texture::Texture (const Texture& other, const int samples) function in class:vkt::image::Texture 102 tcu::IVec3 Texture::size (void) const 126 int Texture::dimension (void) const 150 int Texture [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | texstate.h | 3 * Texture state management. 46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); 47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
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H A D | texstate.c | 28 * Texture state handling. 74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 75 dst->Texture._GenFlags = src->Texture._GenFlags; 76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; 77 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; 81 dst->Texture [all...] |
H A D | samplerobj.h | 34 if (ctx->Texture.Unit[unit].Sampler) 35 return ctx->Texture.Unit[unit].Sampler; 36 else if (ctx->Texture.Unit[unit]._Current) 37 return &ctx->Texture.Unit[unit]._Current->Sampler;
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/external/swiftshader/src/D3D9/ |
H A D | Capabilities.cpp | 267 bool Capabilities::Texture::RenderTarget::NULL_ = true; 268 bool Capabilities::Texture::RenderTarget::R8G8B8 = false; 269 bool Capabilities::Texture::RenderTarget::R5G6B5 = true; 270 bool Capabilities::Texture::RenderTarget::X1R5G5B5 = true; 271 bool Capabilities::Texture::RenderTarget::A1R5G5B5 = true; 272 bool Capabilities::Texture::RenderTarget::A4R4G4B4 = true; 273 bool Capabilities::Texture::RenderTarget::R3G3B2 = false; 274 bool Capabilities::Texture::RenderTarget::A8R3G3B2 = false; 275 bool Capabilities::Texture::RenderTarget::X4R4G4B4 = true; 276 bool Capabilities::Texture [all...] |
H A D | Direct3D9.cpp | 117 Capabilities::Texture::DepthStencil::D32 = false; 118 Capabilities::Texture::DepthStencil::D24S8 = false; 119 Capabilities::Texture::DepthStencil::D24X8 = false; 120 Capabilities::Texture::DepthStencil::D16 = false; 121 Capabilities::Texture::DepthStencil::D24FS8 = false; 122 Capabilities::Texture::DepthStencil::D32F_LOCKABLE = false; 124 Capabilities::Texture::D32 = false; 125 Capabilities::Texture::D24S8 = false; 126 Capabilities::Texture::D24X8 = false; 127 Capabilities::Texture [all...] |
/external/swiftshader/src/OpenGL/libEGL/ |
H A D | Texture.hpp | 27 class Texture : public gl::NamedObject class in namespace:egl 30 Texture(GLuint name) : NamedObject(name) {} function in class:egl::Texture
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | ResourceManager.h | 30 class Texture; 61 Texture *getTexture(GLuint handle); 72 gl::NameSpace<Texture> mTextureNameSpace;
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H A D | Texture.cpp | 15 // Texture.cpp: Implements the Texture class and its derived classes 19 #include "Texture.h" 34 Texture::Texture(GLuint name) : egl::Texture(name) function in class:es1::Texture 50 Texture::~Texture() 55 sw::Resource *Texture::getResource() const 61 bool Texture [all...] |
H A D | ResourceManager.cpp | 22 #include "Texture.h" 92 Texture *textureObject = mTextureNameSpace.remove(texture); 115 Texture *ResourceManager::getTexture(unsigned int handle) 140 Texture *textureObject;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_tex.c | 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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H A D | intel_span.c | 117 if (!ctx->Texture.Unit[i]._ReallyEnabled) 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 158 if (ctx->Texture.Unit[i]._ReallyEnabled) { 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 188 if (ctx->Texture.Unit[i]._ReallyEnabled && 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 208 if (ctx->Texture.Unit[i]._ReallyEnabled && 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_span.c | 117 if (!ctx->Texture.Unit[i]._ReallyEnabled) 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 158 if (ctx->Texture.Unit[i]._ReallyEnabled) { 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 188 if (ctx->Texture.Unit[i]._ReallyEnabled && 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 208 if (ctx->Texture.Unit[i]._ReallyEnabled && 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
H A D | intel_span.c | 117 if (!ctx->Texture.Unit[i]._ReallyEnabled) 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 158 if (ctx->Texture.Unit[i]._ReallyEnabled) { 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 188 if (ctx->Texture.Unit[i]._ReallyEnabled && 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 208 if (ctx->Texture.Unit[i]._ReallyEnabled && 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_span.c | 127 if (ctx->Texture.Unit[i]._ReallyEnabled) { 129 ctx->Texture.Unit[i]._Current); 130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current); 146 if (ctx->Texture.Unit[i]._ReallyEnabled) 147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_span.c | 127 if (ctx->Texture.Unit[i]._ReallyEnabled) { 129 ctx->Texture.Unit[i]._Current); 130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current); 146 if (ctx->Texture.Unit[i]._ReallyEnabled) 147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nv04_state_tex.c | 68 if (ctx->Texture.Unit[i]._ReallyEnabled) { 69 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current; 84 lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_texrender.c | 77 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { 95 if (att->Texture->Target == GL_TEXTURE_3D || 96 att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) { 116 * att->Texture->Image[att->CubeMapFace][att->TextureLevel];
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | ResourceManager.h | 35 class Texture; 72 Texture *getTexture(GLuint handle); 95 typedef std::map<GLint, Texture*> TextureMap;
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