Searched refs:USAGE_TEXCOORD (Results 1 - 9 of 9) sorted by relevance

/external/swiftshader/src/Shader/
H A DVertexShader.cpp227 if(dst.x) output[T0 + dst.index][0] = Semantic(Shader::USAGE_TEXCOORD, dst.index);
228 if(dst.y) output[T0 + dst.index][1] = Semantic(Shader::USAGE_TEXCOORD, dst.index);
229 if(dst.z) output[T0 + dst.index][2] = Semantic(Shader::USAGE_TEXCOORD, dst.index);
230 if(dst.w) output[T0 + dst.index][3] = Semantic(Shader::USAGE_TEXCOORD, dst.index);
H A DPixelShader.cpp203 semantic[2 + i][0] = Semantic(Shader::USAGE_TEXCOORD, i);
204 semantic[2 + i][1] = Semantic(Shader::USAGE_TEXCOORD, i);
205 semantic[2 + i][2] = Semantic(Shader::USAGE_TEXCOORD, i);
206 semantic[2 + i][3] = Semantic(Shader::USAGE_TEXCOORD, i);
H A DShader.hpp309 USAGE_TEXCOORD = 5, enumerator in enum:sw::Shader::Usage
H A DShader.cpp270 case USAGE_TEXCOORD: instructionString += "_texcoord"; break;
H A DVertexProgram.cpp608 case Shader::USAGE_TEXCOORD:
/external/swiftshader/src/Renderer/
H A DSetupProcessor.cpp149 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break;
171 case Shader::USAGE_TEXCOORD:
H A DContext.cpp553 if(vertexShader->output[T0 + coordinate][component].usage == Shader::USAGE_TEXCOORD)
H A DPixelProcessor.cpp1084 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break;
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp2772 if(componentCount >= 1) pixelShader->semantic[var][0] = sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, var);
2773 if(componentCount >= 2) pixelShader->semantic[var][1] = sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, var);
2774 if(componentCount >= 3) pixelShader->semantic[var][2] = sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, var);
2775 if(componentCount >= 4) pixelShader->semantic[var][3] = sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, var);
2915 vertexShader->input[index + i] = sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, index + i);

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