Searched refs:USAGE_TEXCOORD (Results 1 - 9 of 9) sorted by relevance
/external/swiftshader/src/Shader/ |
H A D | VertexShader.cpp | 227 if(dst.x) output[T0 + dst.index][0] = Semantic(Shader::USAGE_TEXCOORD, dst.index); 228 if(dst.y) output[T0 + dst.index][1] = Semantic(Shader::USAGE_TEXCOORD, dst.index); 229 if(dst.z) output[T0 + dst.index][2] = Semantic(Shader::USAGE_TEXCOORD, dst.index); 230 if(dst.w) output[T0 + dst.index][3] = Semantic(Shader::USAGE_TEXCOORD, dst.index);
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H A D | PixelShader.cpp | 203 semantic[2 + i][0] = Semantic(Shader::USAGE_TEXCOORD, i); 204 semantic[2 + i][1] = Semantic(Shader::USAGE_TEXCOORD, i); 205 semantic[2 + i][2] = Semantic(Shader::USAGE_TEXCOORD, i); 206 semantic[2 + i][3] = Semantic(Shader::USAGE_TEXCOORD, i);
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H A D | Shader.hpp | 309 USAGE_TEXCOORD = 5, enumerator in enum:sw::Shader::Usage
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H A D | Shader.cpp | 270 case USAGE_TEXCOORD: instructionString += "_texcoord"; break;
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H A D | VertexProgram.cpp | 608 case Shader::USAGE_TEXCOORD:
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/external/swiftshader/src/Renderer/ |
H A D | SetupProcessor.cpp | 149 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; 171 case Shader::USAGE_TEXCOORD:
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H A D | Context.cpp | 553 if(vertexShader->output[T0 + coordinate][component].usage == Shader::USAGE_TEXCOORD)
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H A D | PixelProcessor.cpp | 1084 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break;
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | OutputASM.cpp | 2772 if(componentCount >= 1) pixelShader->semantic[var][0] = sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, var); 2773 if(componentCount >= 2) pixelShader->semantic[var][1] = sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, var); 2774 if(componentCount >= 3) pixelShader->semantic[var][2] = sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, var); 2775 if(componentCount >= 4) pixelShader->semantic[var][3] = sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, var); 2915 vertexShader->input[index + i] = sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, index + i);
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