Searched refs:VectorAccessType (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderIndexingTests.cpp | 73 enum VectorAccessType enum in namespace:deqp::gles2::Functional 85 static const char* getVectorAccessTypeName (VectorAccessType accessType) 648 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) 1111 const char* writeAccessName = getVectorAccessTypeName((VectorAccessType)writeAccess); 1112 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); 1121 vecGroup->addChild(createVectorSubscriptCase(m_context, name.c_str(), desc.c_str(), isVertexCase, varType, (VectorAccessType)writeAccess, (VectorAccessType)readAccess));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderIndexingTests.cpp | 73 enum VectorAccessType enum in namespace:deqp::gles3::Functional 85 static const char* getVectorAccessTypeName (VectorAccessType accessType) 602 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) 1076 const char* writeAccessName = getVectorAccessTypeName((VectorAccessType)writeAccess); 1077 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); 1086 vecGroup->addChild(createVectorSubscriptCase(m_context, name.c_str(), desc.c_str(), isVertexCase, varType, (VectorAccessType)writeAccess, (VectorAccessType)readAccess));
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderIndexingTests.cpp | 69 enum VectorAccessType enum in namespace:vkt::sr::__anon3905 81 static const char* getVectorAccessTypeName (VectorAccessType accessType) 676 VectorAccessType writeAccess, 677 VectorAccessType readAccess) 1173 const char* writeAccessName = getVectorAccessTypeName((VectorAccessType)writeAccess); 1174 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); 1183 de::MovePtr<ShaderIndexingCase> testCase(createVectorSubscriptCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, varType, (VectorAccessType)writeAccess, (VectorAccessType)readAccess));
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