Searched refs:VectorAccessType (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp73 enum VectorAccessType enum in namespace:deqp::gles2::Functional
85 static const char* getVectorAccessTypeName (VectorAccessType accessType)
648 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess)
1111 const char* writeAccessName = getVectorAccessTypeName((VectorAccessType)writeAccess);
1112 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess);
1121 vecGroup->addChild(createVectorSubscriptCase(m_context, name.c_str(), desc.c_str(), isVertexCase, varType, (VectorAccessType)writeAccess, (VectorAccessType)readAccess));
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp73 enum VectorAccessType enum in namespace:deqp::gles3::Functional
85 static const char* getVectorAccessTypeName (VectorAccessType accessType)
602 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess)
1076 const char* writeAccessName = getVectorAccessTypeName((VectorAccessType)writeAccess);
1077 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess);
1086 vecGroup->addChild(createVectorSubscriptCase(m_context, name.c_str(), desc.c_str(), isVertexCase, varType, (VectorAccessType)writeAccess, (VectorAccessType)readAccess));
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp69 enum VectorAccessType enum in namespace:vkt::sr::__anon3905
81 static const char* getVectorAccessTypeName (VectorAccessType accessType)
676 VectorAccessType writeAccess,
677 VectorAccessType readAccess)
1173 const char* writeAccessName = getVectorAccessTypeName((VectorAccessType)writeAccess);
1174 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess);
1183 de::MovePtr<ShaderIndexingCase> testCase(createVectorSubscriptCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, varType, (VectorAccessType)writeAccess, (VectorAccessType)readAccess));

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