Searched refs:_Mask (Results 1 - 3 of 3) sorted by relevance

/external/clang/lib/Headers/
H A Dintrin.h164 unsigned char _BitScanForward(unsigned long *_Index, unsigned long _Mask);
166 unsigned char _BitScanReverse(unsigned long *_Index, unsigned long _Mask);
182 long _InterlockedAnd(long volatile *_Value, long _Mask);
184 short _InterlockedAnd16(short volatile *_Value, short _Mask);
186 char _InterlockedAnd8(char volatile *_Value, char _Mask);
236 long _InterlockedOr(long volatile *_Value, long _Mask);
238 short _InterlockedOr16(short volatile *_Value, short _Mask);
240 char _InterlockedOr8(char volatile *_Value, char _Mask);
242 long _InterlockedXor(long volatile *_Value, long _Mask);
244 short _InterlockedXor16(short volatile *_Value, short _Mask);
503 _BitScanForward(unsigned long *_Index, unsigned long _Mask) argument
510 _BitScanReverse(unsigned long *_Index, unsigned long _Mask) argument
553 _BitScanForward64(unsigned long *_Index, unsigned __int64 _Mask) argument
560 _BitScanReverse64(unsigned long *_Index, unsigned __int64 _Mask) argument
668 _InterlockedAnd8(char volatile *_Value, char _Mask) argument
672 _InterlockedAnd16(short volatile *_Value, short _Mask) argument
676 _InterlockedAnd(long volatile *_Value, long _Mask) argument
681 _InterlockedAnd64(__int64 volatile *_Value, __int64 _Mask) argument
689 _InterlockedOr8(char volatile *_Value, char _Mask) argument
693 _InterlockedOr16(short volatile *_Value, short _Mask) argument
697 _InterlockedOr(long volatile *_Value, long _Mask) argument
702 _InterlockedOr64(__int64 volatile *_Value, __int64 _Mask) argument
710 _InterlockedXor8(char volatile *_Value, char _Mask) argument
714 _InterlockedXor16(short volatile *_Value, short _Mask) argument
718 _InterlockedXor(long volatile *_Value, long _Mask) argument
723 _InterlockedXor64(__int64 volatile *_Value, __int64 _Mask) argument
[all...]
/external/mesa3d/src/mesa/main/
H A Dfeedback.c75 ctx->Feedback._Mask = 0;
78 ctx->Feedback._Mask = FB_3D;
81 ctx->Feedback._Mask = (FB_3D | FB_COLOR);
84 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
87 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
127 if (ctx->Feedback._Mask & FB_3D) {
130 if (ctx->Feedback._Mask & FB_4D) {
133 if (ctx->Feedback._Mask & FB_COLOR) {
139 if (ctx->Feedback._Mask & FB_TEXTURE) {
H A Dmtypes.h1657 GLbitfield _Mask; /**< FB_* bits */ member in struct:gl_feedback

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