Searched refs:availableLevels (Results 1 - 4 of 4) sorted by relevance

/external/deqp/framework/randomshaders/
H A DrsgBinaryOps.cpp81 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); local
84 return availableLevels >= 2 ? unusedValueWeight : 0.0f;
86 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1)
121 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); local
129 int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1);
710 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); local
711 int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1);
H A DrsgStatement.cpp532 int availableLevels = state.getShaderParameters().maxStatementDepth - state.getStatementDepth(); local
533 return (availableLevels > 1) ? 1.0f : 0.0f;
H A DrsgBuiltinFunctions.hpp127 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); local
129 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1)
H A DrsgExpression.cpp1371 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); local
1374 if (availableLevels < 3)
1597 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); local
1600 if (availableLevels < 3)

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