Searched refs:deleteTexture (Results 1 - 21 of 21) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
H A DResourceManager.h57 void deleteTexture(GLuint texture);
H A DResourceManager.cpp45 deleteTexture(mTextureNameSpace.firstName());
90 void ResourceManager::deleteTexture(GLuint texture) function in class:es1::ResourceManager
H A DContext.h447 void deleteTexture(GLuint texture);
H A DContext.cpp949 void Context::deleteTexture(GLuint texture) function in class:es1::Context
953 mResourceManager->deleteTexture(texture);
H A DlibGLES_CM.cpp1138 context->deleteTexture(textures[i]);
/external/swiftshader/src/OpenGL/libGL/
H A DResourceManager.h66 void deleteTexture(GLuint texture);
H A DResourceManager.cpp57 deleteTexture(mTextureMap.begin()->first);
212 void ResourceManager::deleteTexture(GLuint texture) function in class:gl::ResourceManager
H A DContext.h607 void deleteTexture(GLuint texture);
H A DContext.cpp840 void Context::deleteTexture(GLuint texture) function in class:gl::Context
847 mResourceManager->deleteTexture(texture);
H A DlibGL.cpp1466 context->deleteTexture(textures[i]);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DResourceManager.h69 void deleteTexture(GLuint texture);
H A DResourceManager.cpp59 deleteTexture(mTextureNameSpace.firstName());
199 void ResourceManager::deleteTexture(GLuint texture) function in class:es2::ResourceManager
H A DContext.h553 void deleteTexture(GLuint texture);
H A DContext.cpp984 void Context::deleteTexture(GLuint texture) function in class:es2::Context
988 mResourceManager->deleteTexture(texture);
H A DlibGLESv2.cpp1388 context->deleteTexture(textures[i]);
/external/deqp/modules/glshared/
H A DglsLongStressCase.hpp224 float deleteTexture; //!< Delete texture at end of iteration, even if we could re-use it. member in struct:deqp::gls::LongStressCase::FeatureProbabilities
241 FeatureProbabilities& pDeleteTexture (const float prob) { deleteTexture = prob; return *this; }
258 , deleteTexture (0.0f)
H A DglsLongStressCase.cpp1206 << TestLog::Message << "Delete texture after using it, even if could re-use it: " << probabilityStr(m_probabilities.deleteTexture) << TestLog::EndMessage
1519 if (m_rnd.getFloat() < m_probabilities.deleteTexture)
/external/deqp/modules/gles31/functional/
H A Des31fShaderTextureSizeTests.cpp83 void deleteTexture (void);
269 deleteTexture();
398 void TextureSizeCase::deleteTexture (void)
/external/autotest/client/deps/webgl_mpd/src/debug/
H A Dwebgl-debug.js622 unwrappedContext_.deleteTexture(resource);
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp775 void deleteTexture (rc::Texture* texture);
H A DsglrReferenceContext.cpp462 deleteTexture(*i);
688 deleteTexture(texture);
692 void ReferenceContext::deleteTexture (Texture* texture) function in class:sglr::ReferenceContext

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