Searched refs:depthMap (Results 1 - 3 of 3) sorted by relevance

/external/skia/src/core/
H A DSkLights.cpp37 sk_sp<SkImage> depthMap; local
40 if (!(depthMap = buf.readImage())) {
50 light.setShadowMap(depthMap);
54 light.setShadowMap(depthMap);
H A DSkCanvas.cpp3018 sk_sp<SkImage> depthMap; local
3059 depthMap = surf->makeImageSnapshot();
3090 depthMap = surf->makeImageSnapshot();
3094 fLights->light(i).setShadowMap(std::move(depthMap));
3107 blurSurf->getCanvas()->drawImage(std::move(depthMap), 0, 0, &blurPaint);
/external/mesa3d/src/mesa/main/
H A Dreadpix.c468 GLubyte *depthMap, *stencilMap, *stencilVals; local
475 GL_MAP_READ_BIT, &depthMap, &depthStride);
476 if (!depthMap) {
493 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst);
501 depthMap += depthStride;
529 GLubyte *depthMap, *stencilMap; local
539 GL_MAP_READ_BIT, &depthMap, &depthStride);
540 if (!depthMap) {
556 stencilMap = depthMap;
565 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVal
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