Searched refs:depthMap (Results 1 - 3 of 3) sorted by relevance
/external/skia/src/core/ |
H A D | SkLights.cpp | 37 sk_sp<SkImage> depthMap; local 40 if (!(depthMap = buf.readImage())) { 50 light.setShadowMap(depthMap); 54 light.setShadowMap(depthMap);
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H A D | SkCanvas.cpp | 3018 sk_sp<SkImage> depthMap; local 3059 depthMap = surf->makeImageSnapshot(); 3090 depthMap = surf->makeImageSnapshot(); 3094 fLights->light(i).setShadowMap(std::move(depthMap)); 3107 blurSurf->getCanvas()->drawImage(std::move(depthMap), 0, 0, &blurPaint);
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/external/mesa3d/src/mesa/main/ |
H A D | readpix.c | 468 GLubyte *depthMap, *stencilMap, *stencilVals; local 475 GL_MAP_READ_BIT, &depthMap, &depthStride); 476 if (!depthMap) { 493 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); 501 depthMap += depthStride; 529 GLubyte *depthMap, *stencilMap; local 539 GL_MAP_READ_BIT, &depthMap, &depthStride); 540 if (!depthMap) { 556 stencilMap = depthMap; 565 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVal [all...] |
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