Searched refs:depthStencilFormats (Results 1 - 8 of 8) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFboMultisampleTests.cpp289 static const deUint32 depthStencilFormats[] = local
312 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++)
313 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples));
H A Des3fFboRenderTest.cpp1525 } depthStencilFormats[] = local
1540 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++)
1546 if (!depthStencilFormats[fmtNdx].stencil)
1549 FboConfig config(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, colorType, colorFmt, stencilType, depthStencilFormats[fmtNdx].format);
1601 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++)
1605 bool depth = depthStencilFormats[fmtNdx].depth;
1606 bool stencil = depthStencilFormats[fmtNdx].stencil;
1614 FboConfig config(GL_COLOR_BUFFER_BIT|(depth ? GL_DEPTH_BUFFER_BIT : 0)|(stencil ? GL_STENCIL_BUFFER_BIT : 0), colorType, colorFmt, objectTypes[typeNdx], depthStencilFormats[fmtNdx].format);
1636 for (int depthStencilFmtNdx = 0; depthStencilFmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); depthStencilFmtNdx++)
1639 bool depth = depthStencilFormats[depthStencilFmtNd
[all...]
H A Des3fTextureSpecificationTests.cpp3458 } depthStencilFormats[] = local
3662 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
3667 shadow2dGroup->addChild(new TexImage2DDepthCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight));
3676 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
3681 shadow2dGroup->addChild(new TexImage2DDepthBufferCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight));
3912 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
3917 shadow2dGroup->addChild(new TexSubImage2DDepthCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[nd
[all...]
H A Des3fFramebufferBlitTests.cpp921 static const deUint32 depthStencilFormats[] =
1045 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++)
1047 deUint32 format = depthStencilFormats[fmtNdx];
H A Des3fFboInvalidateTests.cpp1480 static const deUint32 depthStencilFormats[] = local
1495 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
1496 formatGroup->addChild(new InvalidateSubFboRenderCase(m_context, getFormatName(depthStencilFormats[ndx]), "", GL_RGBA8, depthStencilFormats[ndx], GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
/external/deqp/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp834 } depthStencilFormats[] = local
920 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
925 shadow3dGroup->addChild(new TexImageCubeArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth));
934 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
939 shadow3dGroup->addChild(new TexImageCubeArrayDepthBufferCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth));
1025 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
1030 shadow3dGroup->addChild(new TexSubImageCubeArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[nd
[all...]
/external/swiftshader/src/OpenGL/libEGL/
H A DDisplay.cpp151 const sw::Format depthStencilFormats[] = local
174 for(unsigned int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(sw::Format); depthStencilIndex++)
176 sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex];
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineDepthTests.cpp1047 const VkFormat depthStencilFormats[] = { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT }; local
1059 std::vector<VkFormat>(depthStencilFormats, depthStencilFormats + DE_LENGTH_OF_ARRAY(depthStencilFormats)));

Completed in 367 milliseconds