/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) argument 72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES; 73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer); 142 Renderbuffer *depthbuffer = mDepthbufferPointer; local 144 if(depthbuffer) 146 return depthbuffer->getRenderTarget(); 287 Renderbuffer *depthbuffer = nullptr; local 292 depthbuffer = getDepthbuffer(); 294 if(!depthbuffer) 299 if(depthbuffer [all...] |
H A D | Framebuffer.h | 42 void setDepthbuffer(GLenum type, GLuint depthbuffer);
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H A D | Context.cpp | 1319 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 1321 if(depthbuffer) 1323 *params = depthbuffer->getDepthSize(); 1849 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 1850 if(depthbuffer) 1853 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize()));
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) argument 72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; 73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer); 281 Renderbuffer *depthbuffer = nullptr; local 286 depthbuffer = getDepthbuffer(); 288 if(!depthbuffer) 293 if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) 300 if(!gl::IsDepthRenderable(depthbuffer->getFormat())) 307 if(!gl::IsDepthTexture(depthbuffer [all...] |
H A D | Framebuffer.h | 45 void setDepthbuffer(GLenum type, GLuint depthbuffer);
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H A D | Context.cpp | 1424 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 1426 if(depthbuffer) 1428 *params = depthbuffer->getDepthSize(); 1860 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 1861 if(depthbuffer) 1864 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize()));
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Framebuffer.cpp | 88 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) argument 90 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; 91 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level, layer); 192 Renderbuffer *depthbuffer = mDepthbufferPointer; local 194 if(depthbuffer) 196 return depthbuffer->getRenderTarget(); 370 Renderbuffer *depthbuffer = nullptr; local 375 depthbuffer = getDepthbuffer(); 377 if(!depthbuffer) 382 if(depthbuffer 624 Renderbuffer *depthbuffer = getDepthbuffer(); local 638 Renderbuffer *depthbuffer = getDepthbuffer(); local [all...] |
H A D | Framebuffer.h | 43 void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0);
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H A D | Context.cpp | 1996 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 1998 if(depthbuffer) 2000 *params = depthbuffer->getDepthSize(); 2868 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 2869 if(depthbuffer) 2872 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); 3388 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); local 3390 if(depthbuffer) 3393 sw::SliceRect clearRect = depthbuffer->getRect(); 3400 depthbuffer [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pDepthTests.cpp | 550 const glu::Renderbuffer depthbuffer (gl); 564 gl.bindRenderbuffer(GL_RENDERBUFFER, *depthbuffer); 569 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *depthbuffer);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0); 409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer) argument 414 , m_depthbuffer (depthbuffer) 1416 : FboRenderCase(context, config.getName().c_str(), "Shared depthbuffer", config) 2165 createChildGroup<FboCases::SharedDepthbufferTest> (this, "shared_depthbuffer", "Shared depthbuffer tests"); 2169 createRecreateBuffersGroup<GL_DEPTH_BUFFER_BIT> (this, "recreate_depthbuffer", "Recreate depthbuffer tests");
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.hpp | 606 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
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H A D | sglrReferenceContext.cpp | 312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) argument 316 , m_defaultDepthbuffer (depthbuffer)
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