Searched refs:depthbuffer (Results 1 - 13 of 13) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
H A DFramebuffer.cpp70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) argument
72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES;
73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer);
142 Renderbuffer *depthbuffer = mDepthbufferPointer; local
144 if(depthbuffer)
146 return depthbuffer->getRenderTarget();
287 Renderbuffer *depthbuffer = nullptr; local
292 depthbuffer = getDepthbuffer();
294 if(!depthbuffer)
299 if(depthbuffer
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H A DFramebuffer.h42 void setDepthbuffer(GLenum type, GLuint depthbuffer);
H A DContext.cpp1319 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
1321 if(depthbuffer)
1323 *params = depthbuffer->getDepthSize();
1849 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
1850 if(depthbuffer)
1853 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize()));
/external/swiftshader/src/OpenGL/libGL/
H A DFramebuffer.cpp70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) argument
72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer);
281 Renderbuffer *depthbuffer = nullptr; local
286 depthbuffer = getDepthbuffer();
288 if(!depthbuffer)
293 if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
300 if(!gl::IsDepthRenderable(depthbuffer->getFormat()))
307 if(!gl::IsDepthTexture(depthbuffer
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H A DFramebuffer.h45 void setDepthbuffer(GLenum type, GLuint depthbuffer);
H A DContext.cpp1424 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
1426 if(depthbuffer)
1428 *params = depthbuffer->getDepthSize();
1860 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
1861 if(depthbuffer)
1864 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize()));
/external/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.cpp88 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) argument
90 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
91 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level, layer);
192 Renderbuffer *depthbuffer = mDepthbufferPointer; local
194 if(depthbuffer)
196 return depthbuffer->getRenderTarget();
370 Renderbuffer *depthbuffer = nullptr; local
375 depthbuffer = getDepthbuffer();
377 if(!depthbuffer)
382 if(depthbuffer
624 Renderbuffer *depthbuffer = getDepthbuffer(); local
638 Renderbuffer *depthbuffer = getDepthbuffer(); local
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H A DFramebuffer.h43 void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0);
H A DContext.cpp1996 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
1998 if(depthbuffer)
2000 *params = depthbuffer->getDepthSize();
2868 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
2869 if(depthbuffer)
2872 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize()));
3388 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); local
3390 if(depthbuffer)
3393 sw::SliceRect clearRect = depthbuffer->getRect();
3400 depthbuffer
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/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp550 const glu::Renderbuffer depthbuffer (gl);
564 gl.bindRenderbuffer(GL_RENDERBUFFER, *depthbuffer);
569 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *depthbuffer);
/external/deqp/modules/gles2/functional/
H A Des2fFboRenderTest.cpp356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0);
409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer) argument
414 , m_depthbuffer (depthbuffer)
1416 : FboRenderCase(context, config.getName().c_str(), "Shared depthbuffer", config)
2165 createChildGroup<FboCases::SharedDepthbufferTest> (this, "shared_depthbuffer", "Shared depthbuffer tests");
2169 createRecreateBuffersGroup<GL_DEPTH_BUFFER_BIT> (this, "recreate_depthbuffer", "Recreate depthbuffer tests");
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp606 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
H A DsglrReferenceContext.cpp312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) argument
316 , m_defaultDepthbuffer (depthbuffer)

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