Searched refs:draw_surf (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/egl/main/
H A Deglapi.c466 _EGLSurface *draw_surf = _eglLookupSurface(draw, disp); local
486 if (!draw_surf || !read_surf) {
491 if ((!draw_surf && draw != EGL_NO_SURFACE) ||
494 if (draw_surf || read_surf)
498 ret = drv->API.MakeCurrent(drv, disp, draw_surf, read_surf, context);

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