Searched refs:fColors (Results 1 - 25 of 55) sorted by relevance

123

/external/skia/src/effects/
H A DSkOverdrawColorFilter.cpp17 dst[x] = fColors[alpha];
24 str->appendf("%d: %x\n", i, fColors[i]);
30 buffer.writeByteArray(fColors, kNumColors * sizeof(SkPMColor));
68 GrColor4f fColors[SkOverdrawColorFilter::kNumColors]; member in class:OverdrawFragmentProcessor
83 GrColor4f fColors[SkOverdrawColorFilter::kNumColors]; member in class:GLOverdrawFragmentProcessor
90 return OverdrawFragmentProcessor::Make(fColors);
110 memcpy(fColors, colors, SkOverdrawColorFilter::kNumColors * sizeof(GrColor4f));
114 return new GLOverdrawFragmentProcessor(fColors);
119 return 0 == memcmp(fColors, that.fColors,
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H A DSkOverdrawColorFilter.h16 * 0 -> fColors[0]
17 * 1 -> fColors[1]
19 * 5 (or larger) -> fColors[5]
46 memcpy(fColors, colors, kNumColors * sizeof(SkPMColor));
49 SkPMColor fColors[kNumColors]; member in class:SkOverdrawColorFilter
/external/skia/include/core/
H A DSkColorTable.h40 SkASSERT(fColors != NULL && (unsigned)index < (unsigned)fCount);
41 return fColors[index];
46 const SkPMColor* readColors() const { return fColors; }
64 SkPMColor* fColors; member in class:SkColorTable
79 memcpy(fColors, newColors, count * sizeof(SkPMColor));
H A DSkVertices.h86 const SkColor* colors() const { return fColors; }
123 SkColor* fColors; member in class:SkVertices
/external/skia/src/core/
H A DSkColorTable.cpp19 fColors = reinterpret_cast<SkPMColor*>(sk_malloc_throw(count * sizeof(SkPMColor)));
21 memcpy(fColors, colors, count * sizeof(SkPMColor));
35 : fColors(colors)
43 sk_free(fColors);
53 f16BitCache[i] = SkPixel32ToPixel16_ToU16(fColors[i]);
71 fColors = (SkPMColor*)sk_malloc_throw(allocSize);
72 SkDEBUGCODE(success =) buffer.readColorArray(fColors, fCount);
75 fColors = nullptr;
85 buffer.writeColorArray(fColors, fCount);
/external/skia/gm/
H A Dgamut.cpp65 fColors[0] = colorOne;
66 fColors[1] = colorTwo;
77 fColors[0], fColors[0], fColors[1], fColors[1]
82 paint.setShader(SkGradientShader::MakeLinear(points, fColors, nullptr, 2,
91 SkColor fColors[2]; member in struct:GradientCellRenderer
97 fColors[0] = fColors[
115 SkColor fColors[4]; member in struct:VerticesCellRenderer
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H A Dgradients_2pt_conical.cpp16 const SkColor* fColors; member in struct:skiagm::GradData
48 return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors,
59 return SkGradientShader::MakeTwoPointConical(center1, radius1, center0, radius0, data.fColors,
72 data.fColors, data.fPos, data.fCount, tm,
85 data.fColors, data.fPos, data.fCount, tm,
98 data.fColors, data.fPos, data.fCount, tm,
111 data.fColors, data.fPos, data.fCount, tm,
124 data.fColors, data.fPos, data.fCount, tm,
136 data.fColors, data.fPos, data.fCount, tm,
149 data.fColors, dat
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H A Dvariedtext.cpp72 fColors[i] = random.nextU();
73 fColors[i] |= 0xFF000000;
74 fColors[i] = sk_tool_utils::color_to_565(fColors[i]);
84 fPaint.setColor(fColors[i]);
112 fPaint.setColor(fColors[i]);
149 SkColor fColors[kCnt]; member in class:VariedTextGM
H A Dgradients_no_texture.cpp15 const SkColor* fColors; member in struct:GradData
31 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
38 return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm);
45 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
57 data.fColors, data.fPos, data.fCount, tm);
68 data.fColors, data.fPos,
130 SkColor* fColors; member in struct:ColorPos
134 ColorPos() : fColors(nullptr), fPos(nullptr), fCount(0) {}
136 delete[] fColors;
141 fColors
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H A Dgammatext.cpp126 SkColor fColors[3]; member in class:GammaShaderTextGM
132 fColors[i] = colors[i];
147 fShaders[i] = make_gradient(fColors[i]);
159 paint.setColor(fColors[i]);
H A DgradientDirtyLaundry.cpp15 const SkColor* fColors; member in struct:GradData
39 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
44 return SkGradientShader::MakeRadial(pt, pt.fX, data.fColors, data.fPos, data.fCount, tm);
49 return SkGradientShader::MakeSweep(pt.fX, pt.fY, data.fColors, data.fPos, data.fCount);
H A Dmatrixconvolution.cpp22 fColors[0] = colorOne;
23 fColors[1] = colorTwo;
47 pts, fColors, pos, 2, SkShader::kClamp_TileMode));
130 SkColor fColors[2]; member in class:skiagm::MatrixConvolutionGM
H A Dshadertext.cpp37 const SkColor* fColors; member in struct:skiagm::GradData
51 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
58 return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount,
66 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
78 data.fColors, data.fPos, data.fCount, tm);
H A Dgammaencodedpremul.cpp39 fColors[i++] = SkColorSetARGBInline(0xFF,
72 sk_memset32(row, fColors[i], kAlphaMax);
113 SkColor fColors[kNumColors]; member in class:GammaEncodedPremulGM
/external/skia/bench/
H A DFSRectBench.cpp35 fColors[i] = rand.nextU() | 0xFF000000;
44 paint.setColor(fColors[i % N]);
56 SkColor fColors[N]; member in class:FSRectBench
H A DVertBench.cpp32 SkColor fColors[PTS]; member in class:VertBench
72 fColors[i] = rand.nextU() | (0xFF << 24);
86 fPts, nullptr, fColors, fIdx, IDX, paint);
H A DRectBench.cpp26 SkColor fColors[N]; member in class:RectBench
65 fColors[i] = rand.nextU() | 0xFF808080;
76 paint.setColor(fColors[i % N]);
187 paint.setColor(fColors[i % N]);
246 color = fColors[i];
254 color = fColors[i];
/external/skia/src/utils/
H A DSkPatchUtils.h28 uint32_t* fColors; member in struct:SkPatchUtils::VertexData
36 , fColors(nullptr)
42 delete[] fColors;
H A DSkShadowTessellator.cpp33 fPositions.begin(), nullptr, fColors.begin(),
72 SkTDArray<SkColor> fColors; member in class:SkBaseShadowTessellator
248 *fColors.push() = fPenumbraColor;
257 *fColors.push() = fPenumbraColor;
378 fColors.setReserve(4 * path.countPoints());
390 *fColors.push() = fUmbraColor;
431 if (fColors[fPrevUmbraIndex] != fColors[fFirstVertex] &&
436 *fColors.push() = SkPMLerp(fColors[fFirstVerte
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/external/skia/experimental/DrawingBoard/
H A DSkColorPalette.cpp20 fColors[0] = SK_ColorWHITE;
21 fColors[1] = SK_ColorBLACK;
22 fColors[2] = SK_ColorRED;
23 fColors[3] = SK_ColorGREEN;
24 fColors[4] = SK_ColorBLUE;
51 paint.setColor(fColors[i]);
89 fCurrColor = fColors[fSelected];
109 fColors[fSelected] = selectColorFromGradient(curr);
110 fCurrColor = fColors[fSelected];
H A DSkColorPalette.h30 SkColor fColors[PaletteSlots]; member in class:SkColorPalette
/external/skia/samplecode/
H A DSampleGradients.cpp44 const SkColor* fColors; member in struct:GradData
66 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
73 return SkGradientShader::MakeRadial(center, center.fX, data.fColors,
81 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
93 data.fColors, data.fPos, data.fCount, tm);
104 data.fColors, data.fPos, data.fCount, tm);
H A DSampleShaderText.cpp44 const SkColor* fColors; member in struct:GradData
58 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
65 return SkGradientShader::MakeRadial(center, center.fX, data.fColors,
73 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
85 data.fColors, data.fPos, data.fCount, tm);
/external/skia/tests/
H A DGradientTest.cpp45 const SkColor* fColors; member in struct:GradRec
58 info->fColors = colorStorage;
64 !memcmp(info->fColors, fColors, fColorCount * sizeof(SkColor)));
78 sk_sp<SkShader> s(new SkColorShader(rec.fColors[0]));
82 info.fColors = nullptr;
90 sk_sp<SkShader> s(SkGradientShader::MakeLinear(buildRec.fPoint, buildRec.fColors, buildRec.fPos,
101 buildRec.fColors, buildRec.fPos,
113 buildRec.fColors, buildRec.fPos,
127 buildRec.fColors,
400 const SkColor* fColors; member in struct:__anon17236
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/external/skia/src/effects/gradients/
H A DSkGradientShaderPriv.h90 const SkColor4f* fColors; member in struct:SkGradientShaderBase::Descriptor
106 // fColors and fPos always point into local memory, so they can be safely mutated
108 SkColor4f* mutableColors() { return const_cast<SkColor4f*>(fColors); }
393 SkASSERT(pos < fColors.count());
394 return &fColors[pos];
409 fColorSpace. Otherwise, the SkColor factory should be called, with fColors. fColorCount
410 will be the number of color stops in either case, and fColors and fStops can be passed to
419 SkColor fColors[kMaxRandomGradientColors];
436 // If we're in legacy mode, then fColors will be populated. If we're gamma-correct, then
438 SkTDArray<SkColor> fColors;
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