Searched refs:fUniformHandler (Results 1 - 25 of 57) sorted by relevance

123

/external/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.h66 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
67 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
73 GrGLUniformHandler fUniformHandler; member in class:GrGLProgramBuilder
H A DGrGLProgramBuilder.cpp65 , fUniformHandler(this) {
174 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps());
224 fUniformHandler.getUniformLocations(programID, fGpu->glCaps());
258 fUniformHandler.fUniforms,
259 fUniformHandler.fSamplers,
260 fUniformHandler.fImageStorages,
/external/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.h68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
74 GrVkUniformHandler fUniformHandler; member in class:GrVkPipelineStateBuilder
H A DGrVkPipelineStateBuilder.cpp46 , fUniformHandler(this) {
106 resourceProvider.getSamplerDescriptorSetHandle(fUniformHandler, &samplerDSHandle);
181 fUniformHandler.fUniforms,
182 fUniformHandler.fCurrentVertexUBOOffset,
183 fUniformHandler.fCurrentFragmentUBOOffset,
184 (uint32_t)fUniformHandler.numSamplers(),
/external/skia/src/gpu/glsl/
H A DGrGLSLXferProcessor.h40 , fUniformHandler(uniformHandler)
52 GrGLSLUniformHandler* fUniformHandler; member in struct:GrGLSLXferProcessor::EmitArgs
H A DGrGLSLPrimitiveProcessor.h87 , fUniformHandler(uniformHandler)
102 GrGLSLUniformHandler* fUniformHandler; member in struct:GrGLSLPrimitiveProcessor::EmitArgs
H A DGrGLSLFragmentProcessor.h124 , fUniformHandler(uniformHandler)
135 GrGLSLUniformHandler* fUniformHandler; member in struct:GrGLSLFragmentProcessor::EmitArgs
H A DGrGLSLFragmentProcessor.cpp54 args.fUniformHandler,
H A DGrGLSLXferProcessor.cpp23 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
/external/skia/src/gpu/effects/
H A DGrShadowGeoProc.cpp24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
H A DGrConstColorProcessor.cpp21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
H A DGrSimpleTextureEffect.cpp47 fColorSpaceHelper.emitCode(args.fUniformHandler, textureEffect.colorSpaceXform());
H A DGrYUVEffect.cpp109 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
253 fRGBToYUVUni = args.fUniformHandler->addUniformArray(
265 fRGBToYUVUni = args.fUniformHandler->addUniformArray(
278 fRGBToYUVUni = args.fUniformHandler->addUniform(
H A DGrBicubicEffect.cpp45 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
98 args.fUniformHandler,
H A DGrOvalEffect.cpp116 fCircleUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
285 fEllipseUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
295 fScaleUniform = args.fUniformHandler->addUniform(
H A DGrTextureDomain.cpp295 fColorSpaceHelper.emitCode(args.fUniformHandler, tde.colorSpaceXform());
297 args.fUniformHandler,
392 fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
400 args.fUniformHandler,
H A DGrConvexPolyEffect.cpp102 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
191 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag,
H A DGrBitmapTextGeoProc.cpp27 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
/external/skia/src/gpu/
H A DGrPathProcessor.cpp39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
/external/skia/src/effects/gradients/
H A DSkSweepGradient.cpp208 this->emitUniforms(args.fUniformHandler, ge);
225 args.fUniformHandler,
H A DSkRadialGradient.cpp330 this->emitUniforms(args.fUniformHandler, ge);
335 args.fUniformHandler,
/external/skia/src/core/
H A DSkNormalBevelSource.cpp52 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
H A DSkNormalMapSource.cpp42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
/external/skia/src/effects/
H A DGrAlphaThresholdFragmentProcessor.cpp87 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
H A DSkDisplacementMapEffect.cpp566 fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
568 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni);
575 fColorSpaceHelper.emitCode(args.fUniformHandler, displacementMap.colorSpaceXform());
629 args.fUniformHandler,

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