/external/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.h | 66 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 67 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } 73 GrGLUniformHandler fUniformHandler; member in class:GrGLProgramBuilder
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H A D | GrGLProgramBuilder.cpp | 65 , fUniformHandler(this) { 174 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps()); 224 fUniformHandler.getUniformLocations(programID, fGpu->glCaps()); 258 fUniformHandler.fUniforms, 259 fUniformHandler.fSamplers, 260 fUniformHandler.fImageStorages,
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/external/skia/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.h | 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } 74 GrVkUniformHandler fUniformHandler; member in class:GrVkPipelineStateBuilder
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H A D | GrVkPipelineStateBuilder.cpp | 46 , fUniformHandler(this) { 106 resourceProvider.getSamplerDescriptorSetHandle(fUniformHandler, &samplerDSHandle); 181 fUniformHandler.fUniforms, 182 fUniformHandler.fCurrentVertexUBOOffset, 183 fUniformHandler.fCurrentFragmentUBOOffset, 184 (uint32_t)fUniformHandler.numSamplers(),
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/external/skia/src/gpu/glsl/ |
H A D | GrGLSLXferProcessor.h | 40 , fUniformHandler(uniformHandler) 52 GrGLSLUniformHandler* fUniformHandler; member in struct:GrGLSLXferProcessor::EmitArgs
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H A D | GrGLSLPrimitiveProcessor.h | 87 , fUniformHandler(uniformHandler) 102 GrGLSLUniformHandler* fUniformHandler; member in struct:GrGLSLPrimitiveProcessor::EmitArgs
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H A D | GrGLSLFragmentProcessor.h | 124 , fUniformHandler(uniformHandler) 135 GrGLSLUniformHandler* fUniformHandler; member in struct:GrGLSLFragmentProcessor::EmitArgs
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H A D | GrGLSLFragmentProcessor.cpp | 54 args.fUniformHandler,
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H A D | GrGLSLXferProcessor.cpp | 23 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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/external/skia/src/gpu/effects/ |
H A D | GrShadowGeoProc.cpp | 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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H A D | GrConstColorProcessor.cpp | 21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
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H A D | GrSimpleTextureEffect.cpp | 47 fColorSpaceHelper.emitCode(args.fUniformHandler, textureEffect.colorSpaceXform());
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H A D | GrYUVEffect.cpp | 109 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, 253 fRGBToYUVUni = args.fUniformHandler->addUniformArray( 265 fRGBToYUVUni = args.fUniformHandler->addUniformArray( 278 fRGBToYUVUni = args.fUniformHandler->addUniform(
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H A D | GrBicubicEffect.cpp | 45 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 98 args.fUniformHandler,
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H A D | GrOvalEffect.cpp | 116 fCircleUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, 285 fEllipseUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, 295 fScaleUniform = args.fUniformHandler->addUniform(
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H A D | GrTextureDomain.cpp | 295 fColorSpaceHelper.emitCode(args.fUniformHandler, tde.colorSpaceXform()); 297 args.fUniformHandler, 392 fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, 400 args.fUniformHandler,
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H A D | GrConvexPolyEffect.cpp | 102 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, 191 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag,
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H A D | GrBitmapTextGeoProc.cpp | 27 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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/external/skia/src/gpu/ |
H A D | GrPathProcessor.cpp | 39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
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/external/skia/src/effects/gradients/ |
H A D | SkSweepGradient.cpp | 208 this->emitUniforms(args.fUniformHandler, ge); 225 args.fUniformHandler,
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H A D | SkRadialGradient.cpp | 330 this->emitUniforms(args.fUniformHandler, ge); 335 args.fUniformHandler,
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/external/skia/src/core/ |
H A D | SkNormalBevelSource.cpp | 52 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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H A D | SkNormalMapSource.cpp | 42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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/external/skia/src/effects/ |
H A D | GrAlphaThresholdFragmentProcessor.cpp | 87 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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H A D | SkDisplacementMapEffect.cpp | 566 fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, 568 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); 575 fColorSpaceHelper.emitCode(args.fUniformHandler, displacementMap.colorSpaceXform()); 629 args.fUniformHandler,
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