Searched refs:fragColorVar (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/randomshaders/
H A DrsgShaderGenerator.cpp206 Variable* fragColorVar = m_state.getVariableManager().allocate(VariableType(VariableType::TYPE_FLOAT, 4), Variable::STORAGE_SHADER_OUT, getFragColorName(m_state)); local
207 ValueRange valueRange(fragColorVar->getType());
212 fragColorVar->setLayoutLocation(0); // Bind color output to location 0 (applies to GLSL ES 3.0 onwards).
214 m_state.getVariableManager().setValue(fragColorVar, valueRange.asAccess());
H A DrsgProgramExecutor.cpp286 const Variable* fragColorVar = DE_NULL; local
295 fragColorVar = *i;
299 TCU_CHECK(fragColorVar);
342 ExecConstValueAccess colorValue = execCtx.getValue(fragColorVar);

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