Searched refs:genShaderSources (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fUniformLocationTests.cpp | 108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList); 225 const glu::ProgramSources sources = genShaderSources(uniformList); 254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList) function in class:deqp::gles31::Functional::__anon4820::UniformLocationCase
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H A D | es31fDrawBuffersIndexedTests.cpp | 981 glu::ProgramSources genShaderSources (const BlendState& preCommonBlendState, const BlendState& postCommonBlendState, const vector<DrawBufferInfo>& drawBuffers, glu::RenderContext& renderContext) function in namespace:deqp::gles31::Functional::__anon4685 1006 const glu::ShaderProgram program (gl, genShaderSources(preCommonBlendState, postCommonBlendState, drawBuffers, renderContext));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTransformFeedbackTests.cpp | 325 static void genShaderSources (const ProgramSpec& spec, std::string& vertSource, std::string& fragSource, bool pointSizeRequired) function in namespace:deqp::gles3::Functional::TransformFeedback 426 genShaderSources(spec, vertSource, fragSource, primitiveType == GL_POINTS /* Is point size required? */);
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