Searched refs:genShaderSources (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fUniformLocationTests.cpp108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);
225 const glu::ProgramSources sources = genShaderSources(uniformList);
254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList) function in class:deqp::gles31::Functional::__anon4820::UniformLocationCase
H A Des31fDrawBuffersIndexedTests.cpp981 glu::ProgramSources genShaderSources (const BlendState& preCommonBlendState, const BlendState& postCommonBlendState, const vector<DrawBufferInfo>& drawBuffers, glu::RenderContext& renderContext) function in namespace:deqp::gles31::Functional::__anon4685
1006 const glu::ShaderProgram program (gl, genShaderSources(preCommonBlendState, postCommonBlendState, drawBuffers, renderContext));
/external/deqp/modules/gles3/functional/
H A Des3fTransformFeedbackTests.cpp325 static void genShaderSources (const ProgramSpec& spec, std::string& vertSource, std::string& fragSource, bool pointSizeRequired) function in namespace:deqp::gles3::Functional::TransformFeedback
426 genShaderSources(spec, vertSource, fragSource, primitiveType == GL_POINTS /* Is point size required? */);

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