Searched refs:getGLSLUintMaxAsFloat (Results 1 - 1 of 1) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderOperatorTests.cpp | 321 static inline float getGLSLUintMaxAsFloat (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision) function in namespace:deqp::gles3::Functional 386 case SYMBOL_LOWP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP); 387 case SYMBOL_MEDIUMP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP); 389 case SYMBOL_LOWP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP); 390 case SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP); 392 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP); 393 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
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