Searched refs:getSampler (Results 1 - 25 of 25) sorted by relevance

/external/skia/src/codec/
H A DSkBmpMaskCodec.h50 SkSampler* getSampler(bool createIfNecessary) override {
H A DSkBmpStandardCodec.h64 SkSampler* getSampler(bool createIfNecessary) override {
H A DSkIcoCodec.h65 SkSampler* getSampler(bool createIfNecessary) override;
H A DSkWbmpCodec.h37 SkSampler* getSampler(bool createIfNecessary) override {
H A DSkBmpRLECodec.h95 SkSampler* getSampler(bool createIfNecessary) override;
H A DSkGifCodec.h89 SkSampler* getSampler(bool createIfNecessary) override {
H A DSkJpegCodec.h122 SkSampler* getSampler(bool createIfNecessary) override;
H A DSkIcoCodec.cpp388 SkSampler* SkIcoCodec::getSampler(bool createIfNecessary) { function in class:SkIcoCodec
391 return fCurrScanlineCodec->getSampler(createIfNecessary);
395 return fCurrIncrementalCodec->getSampler(createIfNecessary);
H A DSkPngCodec.h56 SkSampler* getSampler(bool createIfNecessary) override;
H A DSkSampledCodec.cpp235 SkSampler* sampler = this->codec()->getSampler(true);
272 SkSampler* sampler = this->codec()->getSampler(true);
H A DSkBmpRLECodec.cpp561 SkSampler* SkBmpRLECodec::getSampler(bool /*createIfNecessary*/) {
H A DSkCodec.cpp454 SkSampler* sampler = this->getSampler(false);
H A DSkJpegCodec.cpp672 SkSampler* SkJpegCodec::getSampler(bool createIfNecessary) { function in class:SkJpegCodec
H A DSkPngCodec.cpp1085 SkSampler* SkPngCodec::getSampler(bool createIfNecessary) { function in class:SkPngCodec
/external/swiftshader/src/OpenGL/libGLESv2/
H A DResourceManager.h79 Sampler *getSampler(GLuint handle);
H A DResourceManager.cpp264 Sampler *ResourceManager::getSampler(unsigned int handle) function in class:es2::ResourceManager
336 if(sampler != 0 && !getSampler(sampler))
H A DContext.cpp1285 Sampler* samplerObject = getSampler(sampler);
1491 Sampler *Context::getSampler(GLuint sampler) const function in class:es2::Context
1493 return mResourceManager->getSampler(sampler);
1654 Sampler *samplerObject = getSampler(sampler);
1676 Sampler *samplerObject = getSampler(sampler);
1698 Sampler *samplerObject = getSampler(sampler);
1720 Sampler *samplerObject = getSampler(sampler);
H A DContext.h627 Sampler *getSampler(GLuint sampler) const;
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp389 m_emptyTex1D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE;
390 m_emptyTex1D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE;
391 m_emptyTex1D.getSampler().minFilter = tcu::Sampler::NEAREST;
392 m_emptyTex1D.getSampler().magFilter = tcu::Sampler::NEAREST;
397 m_emptyTex2D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE;
398 m_emptyTex2D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE;
399 m_emptyTex2D.getSampler().minFilter = tcu::Sampler::NEAREST;
400 m_emptyTex2D.getSampler().magFilter = tcu::Sampler::NEAREST;
405 m_emptyTexCube.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE;
406 m_emptyTexCube.getSampler()
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H A DsglrReferenceContext.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } function in class:sglr::rc::Texture
102 tcu::Sampler& getSampler (void) { return m_sampler; } function in class:sglr::rc::Texture
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } function in class:deqp::gls::TextureBinding
H A DglsShaderRenderCase.cpp279 textures[ndx].sampler = binding.getSampler();
490 const tcu::Sampler& sampler = tex.getSampler();
/external/skia/include/codec/
H A DSkCodec.h885 virtual SkSampler* getSampler(bool /*createIfNecessary*/) { return nullptr; } function in class:SkCodec
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp128 const tcu::Sampler& getSampler (void) const { return m_sampler; } function in class:vkt::sr::TextureBinding
H A DvktShaderRender.cpp396 textures[ndx].sampler = binding.getSampler();
1896 const tcu::Sampler& refSampler = textureBinding.getSampler();

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