Searched refs:getShaderType (Results 1 - 7 of 7) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
H A D | Compiler.h | 90 GLenum getShaderType() const { return shaderType; } function in class:TCompiler
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H A D | glslang.y | 124 if (context->getShaderType() != GL_FRAGMENT_SHADER && \ 125 context->getShaderType() != GL_VERTEX_SHADER) { \ 132 if (context->getShaderType() != GL_VERTEX_SHADER) { \ 139 if (context->getShaderType() != GL_FRAGMENT_SHADER) { \ 905 if (context->getShaderType() == GL_VERTEX_SHADER) 914 if (context->getShaderType() == GL_VERTEX_SHADER) 963 $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn; 967 $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqVertexOut; 971 if (context->getShaderType() == GL_VERTEX_SHADER) 976 $$.qualifier = (context->getShaderType() [all...] |
H A D | glslang_tab.cpp | 360 if (context->getShaderType() != GL_FRAGMENT_SHADER && \ 361 context->getShaderType() != GL_VERTEX_SHADER) { \ 368 if (context->getShaderType() != GL_VERTEX_SHADER) { \ 375 if (context->getShaderType() != GL_FRAGMENT_SHADER) { \ 3531 if (context->getShaderType() == GL_VERTEX_SHADER) 3545 if (context->getShaderType() == GL_VERTEX_SHADER) 3636 (yyval.interm.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn; 3645 (yyval.interm.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqVertexOut; 3654 if (context->getShaderType() == GL_VERTEX_SHADER) 3659 (yyval.interm.type).qualifier = (context->getShaderType() [all...] |
H A D | ParseHelper.h | 76 GLenum getShaderType() const { return mShaderType; } function in class:TParseContext
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/external/swiftshader/src/Shader/ |
H A D | Shader.hpp | 549 ShaderType getShaderType() const;
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H A D | Shader.cpp | 1416 Shader::ShaderType Shader::getShaderType() const function in class:sw::Shader
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/external/deqp/modules/egl/ |
H A D | teglRobustnessTests.cpp | 228 const ShaderType& getShaderType (void) const { return m_shaderType; } function in class:deqp::egl::__anon4255::RobustnessTestCase::Params 379 if (params.getShaderType() == SHADERTYPE_COMPUTE || 454 if (params.getShaderType() == SHADERTYPE_COMPUTE || 1567 return de::SharedPtr<ContextReset>(new InfiniteLoop(gl, log, params.getShaderType())); 1573 return de::SharedPtr<ContextReset>(new ShadersOOB(gl, log, params.getShaderType(), params.getResourceType(), params.getReadWriteType())); 1934 de::UniquePtr<ContextReset> contextReset(new InfiniteLoop(gl, log, m_params.getShaderType())); 2060 de::UniquePtr<ContextReset> contextReset(new InfiniteLoop(gl, log, m_params.getShaderType()));
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