Searched refs:get_instance (Results 1 - 25 of 25) sorted by relevance

/external/vulkan-validation-layers/tests/
H A Dtest_environment.h44 VkInstance get_instance() { return inst; } function in class:vk_testing::Environment
/external/mesa3d/src/glsl/tests/
H A Duniform_initializer_utils.cpp139 glsl_type::get_instance(base_type, rows, columns);
153 glsl_type::get_instance(base_type, rows, columns);
H A Dset_uniform_initializer_tests.cpp168 glsl_type::get_instance(base_type, rows, columns);
316 glsl_type::get_instance(base_type, rows, columns);
/external/mesa3d/src/glsl/
H A Dglsl_types.h218 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
422 ? get_instance(base_type, matrix_columns, 1)
436 ? get_instance(base_type, vector_elements, 1)
H A Dlower_instructions.cpp163 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
174 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
183 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
H A Dglsl_types.cpp396 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns) function in class:glsl_type
702 vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
705 vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
794 vec_type = get_instance(GLSL_TYPE_FLOAT,
798 vec_type = get_instance(GLSL_TYPE_FLOAT,
H A Dlower_vector.cpp185 new(mem_ctx) ir_constant(glsl_type::get_instance(expr->type->base_type,
H A Dir.cpp282 this->type = glsl_type::get_instance(GLSL_TYPE_INT,
291 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
297 this->type = glsl_type::get_instance(GLSL_TYPE_BOOL,
304 this->type = glsl_type::get_instance(GLSL_TYPE_UINT,
381 this->type = glsl_type::get_instance(GLSL_TYPE_BOOL,
1365 type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1);
1390 this->type = glsl_type::get_instance(val->type->base_type,
H A Dlower_mat_op_to_vec.cpp253 glsl_type::get_instance(GLSL_TYPE_BOOL, columns, 1);
H A Dast_function.cpp617 glsl_type::get_instance(GLSL_TYPE_FLOAT,
803 const glsl_type *rhs_type = glsl_type::get_instance(var->type->base_type,
1441 glsl_type::get_instance(constructor_type->base_type,
H A Dast_to_hir.cpp143 to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
300 glsl_type::get_instance(type_a->base_type,
317 glsl_type::get_instance(type_a->base_type,
336 glsl_type::get_instance(type_a->base_type,
/external/autotest/client/cros/cellular/wardmodem/
H A Dstate_machine.py41 self._task_loop = task_loop.get_instance()
H A Dat_channel.py73 self._task_loop = task_loop.get_instance()
H A Dtask_loop.py15 def get_instance(): function
37 get_instance() instead.
41 tl = task_loop.get_instance()
H A Dtask_loop_unittest.py27 self._task_loop = task_loop.get_instance()
H A Dat_transceiver.py79 self._task_loop = task_loop.get_instance()
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_lower_texture_gradients.cpp83 return glsl_type::get_instance(GLSL_TYPE_INT, dims, 1);
H A Dbrw_fs_channel_expressions.cpp177 const glsl_type *element_type = glsl_type::get_instance(ir->lhs->type->base_type,
H A Dbrw_fs_vector_splitting.cpp369 type = glsl_type::get_instance(entry->var->type->base_type, 1, 1);
H A Dbrw_fs_visitor.cpp868 glsl_type::get_instance(ir->type->base_type, 4, 1);
1330 fs_reg dst = fs_reg(this, glsl_type::get_instance(ir->type->base_type, 4, 1));
H A Dbrw_fs.cpp512 const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
H A Dbrw_vec4_visitor.cpp1564 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
/external/v8/src/x87/
H A Ddisasm-x87.cc146 static InstructionTable* get_instance() { function in class:disasm::InstructionTable
236 instruction_table_(InstructionTable::get_instance()),
/external/v8/src/ia32/
H A Ddisasm-ia32.cc146 static InstructionTable* get_instance() { function in class:disasm::InstructionTable
239 instruction_table_(InstructionTable::get_instance()),
/external/mesa3d/src/mesa/state_tracker/
H A Dst_glsl_to_tgsi.cpp1541 glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) :
1599 glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) :
2962 element_type = glsl_type::get_instance(GLSL_TYPE_INT,

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