Searched refs:hasFloatRenderTargets (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp514 inline bool hasFloatRenderTargets (const glu::RenderContext& renderCtx) function in namespace:deqp::gls::ShaderExecUtil
569 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx);
719 << glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "vtx_out_", "o_")))
760 << glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "geom_out_", "o_")))
788 << glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "vtx_out_", "o_")))

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