Searched refs:hasFloatRenderTargets (Results 1 - 1 of 1) sorted by relevance
/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 514 inline bool hasFloatRenderTargets (const glu::RenderContext& renderCtx) function in namespace:deqp::gls::ShaderExecUtil 569 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); 719 << glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "vtx_out_", "o_"))) 760 << glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "geom_out_", "o_"))) 788 << glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "vtx_out_", "o_")))
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