Searched refs:hullIntersects (Results 1 - 7 of 7) sorted by relevance

/external/skia/src/pathops/
H A DSkPathOpsConic.h69 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const { function in struct:SkDConic
70 return fPts.hullIntersects(quad, isLinear);
73 bool hullIntersects(const SkDConic& conic, bool* isLinear) const { function in struct:SkDConic
74 return fPts.hullIntersects(conic.fPts, isLinear);
77 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const;
H A DSkPathOpsQuad.h80 bool hullIntersects(const SkDQuad& , bool* isLinear) const;
81 bool hullIntersects(const SkDConic& , bool* isLinear) const;
82 bool hullIntersects(const SkDCubic& , bool* isLinear) const;
H A DSkPathOpsCubic.h78 bool hullIntersects(const SkDCubic& c2, bool* isLinear) const;
79 bool hullIntersects(const SkDConic& c, bool* isLinear) const;
80 bool hullIntersects(const SkDQuad& c2, bool* isLinear) const;
81 bool hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const;
H A DSkPathOpsConic.cpp83 bool SkDConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { function in class:SkDConic
84 return cubic.hullIntersects(*this, isLinear);
H A DSkPathOpsQuad.cpp43 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const { function in class:SkDQuad
81 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const { function in class:SkDQuad
82 return conic.hullIntersects(*this, isLinear);
85 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { function in class:SkDQuad
86 return cubic.hullIntersects(*this, isLinear);
H A DSkPathOpsCubic.cpp149 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const { function in class:SkDCubic
198 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const { function in class:SkDCubic
199 return hullIntersects(c2.fPts, c2.kPointCount, isLinear);
202 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const { function in class:SkDCubic
203 return hullIntersects(quad.fPts, quad.kPointCount, isLinear);
206 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const { function in class:SkDCubic
208 return hullIntersects(conic.fPts, isLinear);
H A DSkPathOpsTSect.h530 if (fPart.hullIntersects(opp->fPart, &linear)) {

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