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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
H A DOGLES2ChameleonMan.cpp827 total number of triangles to draw (i32Tris)
829 int i32Tris; local
831 i32Tris = Mesh.sBoneBatches.pnBatchOffset[i32Batch+1] - Mesh.sBoneBatches.pnBatchOffset[i32Batch];
833 i32Tris = Mesh.nNumFaces - Mesh.sBoneBatches.pnBatchOffset[i32Batch];
837 glDrawElements(GL_TRIANGLES, i32Tris * 3, GL_UNSIGNED_SHORT, (void*) offset);

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