Searched refs:inputPrecision (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles2/performance/
H A Des2pShaderOperatorTests.cpp1144 const char* const inputPrecision = glu::isDataTypeIntOrIVec(m_type) && m_precision == glu::PRECISION_LOWP ? "mediump" : precision;
1154 vtx << "attribute " << inputPrecision << " vec4 a_in" << i << ";\n";
1165 vtx << "varying " << inputPrecision << " vec4 v_in" << i << ";\n";
1166 frag << "varying " << inputPrecision << " vec4 v_in" << i << ";\n";
1472 const char* inputPrecision = DE_NULL;
1483 if (inputPrecision == DE_NULL && isDataTypeIntOrIVec(m_paramTypes[i]) && m_precision == glu::PRECISION_LOWP)
1484 inputPrecision = "mediump";
1492 if (inputPrecision == DE_NULL)
1493 inputPrecision = precision;
1503 vtx << "attribute " << inputPrecision << " vec
[all...]
/external/deqp/modules/gles3/performance/
H A Des3pShaderOperatorTests.cpp1144 const char* const inputPrecision = glu::isDataTypeIntOrIVec(m_type) && m_precision == glu::PRECISION_LOWP ? "mediump" : precision;
1158 vtx << "in " << inputPrecision << " vec4 a_in" << i << ";\n";
1169 vtx << "out " << inputPrecision << " vec4 v_in" << i << ";\n";
1170 frag << "in " << inputPrecision << " vec4 v_in" << i << ";\n";
1476 const char* inputPrecision = DE_NULL;
1487 if (inputPrecision == DE_NULL && isDataTypeIntOrIVec(m_paramTypes[i]) && m_precision == glu::PRECISION_LOWP)
1488 inputPrecision = "mediump";
1496 if (inputPrecision == DE_NULL)
1497 inputPrecision = precision;
1511 vtx << "in " << inputPrecision << " vec
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fShaderOperatorTests.cpp426 const char* inputPrecision[MAX_INPUTS]; local
439 inputPrecision[i] = getPrecisionName(prec);
445 vtx << "attribute " << inputPrecision[i] << " vec4 a_in" << i << ";\n";
456 vtx << "varying " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
457 frag << "varying " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderOperatorTests.cpp676 const char* inputPrecision[MAX_INPUTS]; local
698 inputPrecision[inputNdx] = getPrecisionName(prec);
704 vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in" << inputNdx << ";\n";
718 vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
719 frag << "layout(location = " << inputNdx + 1 << ") in " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
/external/deqp/modules/gles3/functional/
H A Des3fShaderOperatorTests.cpp695 const char* inputPrecision[MAX_INPUTS]; local
714 inputPrecision[i] = getPrecisionName(prec);
720 vtx << "in " << inputPrecision[i] << " vec4 a_in" << i << ";\n";
734 vtx << "out " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
735 frag << "in " << inputPrecision[i] << " vec4 v_in" << i << ";\n";

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