Searched refs:maxUniformComponents (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fInteger64StateQueryTests.cpp238 GLint maxUniformComponents = 0; local
240 glGetIntegerv(m_targetMaxUniformComponentsName, &maxUniformComponents);
244 const GLuint64 minCombinedUniformComponents = GLuint64(maxUniformBlocks) * uniformBlockSize / 4 + maxUniformComponents;
/external/deqp/modules/gles31/functional/
H A Des31fIntegerStateQueryTests.cpp542 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; local
543 gl.glGetIntegerv(maxUniformComponentsEnum, &maxUniformComponents);
546 if (maxUniformBlocks.verifyValidity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValidity(result))
547 verifyStateIntegerMin(result, gl, m_target, ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents, m_verifierType);
H A Des31fGeometryShaderTests.cpp5353 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents;
5354 gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, &maxUniformComponents);
5357 if (maxUniformBlocks.verifyValidity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValidity(result))
5359 const int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents;
H A Des31fTessellationTests.cpp6503 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents;
6504 gl.glGetIntegerv(m_defaultComponents, &maxUniformComponents);
6507 if (maxUniformBlocks.verifyValidity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValidity(result))
6509 const int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents;

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