Searched refs:numBlockRequired (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp1258 const int numBlockRequired = 2; // highest binding is always 1 (output) i.e. count == 2 local
1264 checkLimit(renderCtx, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, numBlockRequired);
1266 checkLimit(renderCtx, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, numBlockRequired);

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