Searched refs:numPrimitivesPerInvocation (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles31/stress/
H A Des31sTessellationGeometryInteractionTests.cpp256 const int numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; local
259 const int geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations;
265 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n"
271 sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations));
/external/deqp/modules/gles31/functional/
H A Des31fTessellationGeometryInteractionTests.cpp2322 int numPrimitivesPerInvocation;
2331 numPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit);
2332 numVerticesPerInvocation = numPrimitivesPerInvocation * 4;
2348 numPrimitivesPerInvocation = (numSliceNodes - 1) * 2;
2352 geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations;
2358 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n"
2364 sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations, tessGenLevel));

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