Searched refs:occluderHeight (Results 1 - 7 of 7) sorted by relevance
/external/skia/src/effects/shadows/ |
H A D | SkAmbientShadowMaskFilter.h | 20 * @param occluderHeight Height of occluding object off of ground plane. 25 static sk_sp<SkMaskFilter> Make(SkScalar occluderHeight, SkScalar ambientAlpha,
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H A D | SkSpotShadowMaskFilter.h | 21 * @param occluderHeight Height of occluding object off of ground plane. 28 static sk_sp<SkMaskFilter> Make(SkScalar occluderHeight, const SkPoint3& lightPos,
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H A D | SkAmbientShadowMaskFilter.cpp | 25 SkAmbientShadowMaskFilterImpl(SkScalar occluderHeight, SkScalar ambientAlpha, uint32_t flags); 76 sk_sp<SkMaskFilter> SkAmbientShadowMaskFilter::Make(SkScalar occluderHeight, SkScalar ambientAlpha, argument 80 return sk_sp<SkMaskFilter>(new SkAmbientShadowMaskFilterImpl(occluderHeight, ambientAlpha, 86 SkAmbientShadowMaskFilterImpl::SkAmbientShadowMaskFilterImpl(SkScalar occluderHeight, argument 89 : fOccluderHeight(occluderHeight) 113 const SkScalar occluderHeight = buffer.readScalar(); local 117 return SkAmbientShadowMaskFilter::Make(occluderHeight, ambientAlpha, flags); 269 str->append("occluderHeight: ");
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H A D | SkSpotShadowMaskFilter.cpp | 25 SkSpotShadowMaskFilterImpl(SkScalar occluderHeight, const SkPoint3& lightPos, 79 sk_sp<SkMaskFilter> SkSpotShadowMaskFilter::Make(SkScalar occluderHeight, const SkPoint3& lightPos, argument 84 return sk_sp<SkMaskFilter>(new SkSpotShadowMaskFilterImpl(occluderHeight, lightPos, 90 SkSpotShadowMaskFilterImpl::SkSpotShadowMaskFilterImpl(SkScalar occluderHeight, argument 95 : fOccluderHeight(occluderHeight) 123 const SkScalar occluderHeight = buffer.readScalar(); local 132 return SkSpotShadowMaskFilter::Make(occluderHeight, lightPos, lightRadius, 329 str->append("occluderHeight: ");
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/external/skia/include/utils/ |
H A D | SkShadowUtils.h | 28 * @param occluderHeight The vertical offset of the occluder from the canvas. This is 40 static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight,
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/external/skia/src/utils/ |
H A D | SkShadowUtils.cpp | 458 void SkShadowUtils::DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight, 472 newPaint.setMaskFilter(SkAmbientShadowMaskFilter::Make(occluderHeight, ambientAlpha, 477 newPaint.setMaskFilter(SkSpotShadowMaskFilter::Make(occluderHeight, devLightPos, 493 factory.fOccluderHeight = occluderHeight; 503 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); 507 SkScalar scale = devLightPos.fZ / (devLightPos.fZ - occluderHeight); 513 factory.fOccluderHeight = occluderHeight;
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H A D | SkShadowTessellator.cpp | 361 SkScalar occluderHeight = heightFunc(0, 0); local 362 SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(occluderHeight*kHeightFactor, 0.0f))); 716 SkScalar occluderHeight = heightFunc(center.fX, center.fY) + fZOffset; local 717 float zRatio = SkTPin(occluderHeight / (fLightZ - occluderHeight), 0.0f, 0.95f); 726 SkScalar scale = fLightZ / (fLightZ - occluderHeight);
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