/external/skia/src/gpu/glsl/ |
H A D | GrGLSLBlend.h | 19 * variables to the outColor variable. 22 const char* dstColor, const char* outColor, SkBlendMode mode); 25 const char* dstColor, const char* outColor, SkRegion::Op regionOp);
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H A D | GrGLSLXferProcessor.cpp | 68 const char* outColor = "_localColorOut"; local 70 outColor = args.fOutputPrimary; 72 fragBuilder->codeAppendf("vec4 %s;", outColor); 80 outColor, 84 fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor); 108 const char* outColor, 113 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); 120 outColor, srcCoverage, outColor, srcCoverage, dstColor); 105 DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor& proc) argument
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H A D | GrGLSLXferProcessor.h | 82 const char* outColor, 106 const char* outColor, 101 emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder*, GrGLSLUniformHandler*, const char* srcColor, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor&) argument
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H A D | GrGLSLBlend.cpp | 145 setLumBody.append("vec3 outColor = hueSat + diff;"); 146 setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str()); 147 setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor.b);" 148 "float maxComp = max(max(outColor.r, outColor.g), outColor.b);" 150 "outColor = outLum + ((outColor 419 AppendMode(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outColor, SkBlendMode mode) argument 448 AppendRegionOp(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outColor, SkRegion::Op regionOp) argument [all...] |
/external/skia/tests/ |
H A D | GrGetCoeffBlendKnownComponentsTest.cpp | 48 GrColor outColor; local 54 &outColor, &outFlags); local 56 if (SkAbs32(GrColorUnpackA(baselineColor) - GrColorUnpackA(outColor)) > 1 || 57 SkAbs32(GrColorUnpackR(baselineColor) - GrColorUnpackR(outColor)) > 1 || 58 SkAbs32(GrColorUnpackG(baselineColor) - GrColorUnpackG(outColor)) > 1 || 59 SkAbs32(GrColorUnpackB(baselineColor) - GrColorUnpackB(outColor)) > 1) { 60 ERRORF(reporter, "Blended color is 0x%08x, expected 0x%08x", outColor, 63 GrColorIsPMAssert(outColor); 66 GrColor outColor; local 71 &outColor, [all...] |
/external/skia/src/codec/ |
H A D | SkJpegDecoderMgr.cpp | 49 bool JpegDecoderMgr::getEncodedColor(SkEncodedInfo::Color* outColor) { argument 52 *outColor = SkEncodedInfo::kGray_Color; 55 *outColor = SkEncodedInfo::kYUV_Color; 58 *outColor = SkEncodedInfo::kRGB_Color; 61 *outColor = SkEncodedInfo::kYCCK_Color; 64 *outColor = SkEncodedInfo::kInvertedCMYK_Color;
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H A D | SkJpegDecoderMgr.h | 46 * Returns true if it successfully sets outColor to the encoded color, 49 bool getEncodedColor(SkEncodedInfo::Color* outColor);
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/external/skia/src/gpu/ |
H A D | GrBlend.cpp | 113 GrColor* outColor, 122 *outColor = output.color(); 110 GrGetCoeffBlendKnownComponents(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff, GrColor srcColor, GrColorComponentFlags srcColorFlags, GrColor dstColor, GrColorComponentFlags dstColorFlags, GrColor* outColor, GrColorComponentFlags* outFlags) argument
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/external/skia/src/gpu/effects/ |
H A D | GrTextureDomain.cpp | 104 const char* outColor, 126 builder->codeAppendf("%s = ", outColor); 137 builder->codeAppendf("%s = ", outColor); 169 builder->codeAppendf("%s = mix(inside, outside, blend);", outColor); 177 outColor); 190 builder->codeAppendf("%s = ", outColor); 100 sampleTexture(GrGLSLShaderBuilder* builder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* shaderCaps, const GrTextureDomain& textureDomain, const char* outColor, const SkString& inCoords, GrGLSLFragmentProcessor::SamplerHandle sampler, const char* inModulateColor, GrGLSLColorSpaceXformHelper* colorXformHelper) argument
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H A D | GrCustomXfermode.cpp | 158 const char* outColor, 164 GrGLSLBlend::AppendMode(fragBuilder, srcColor, dstColor, outColor, xp.mode()); 167 INHERITED::DefaultCoverageModulation(fragBuilder, srcCoverage, dstColor, outColor,
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H A D | GrTextureDomain.h | 103 * expression before being written to outColor. 109 const char* outColor,
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H A D | GrPorterDuffXferProcessor.cpp | 516 const char* outColor, 521 GrGLSLBlend::AppendMode(fragBuilder, srcColor, dstColor, outColor, xp.getXfermode()); 524 INHERITED::DefaultCoverageModulation(fragBuilder, srcCoverage, dstColor, outColor,
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/external/skia/src/gpu/instanced/ |
H A D | InstanceProcessor.cpp | 172 const char* outColor); 200 const char* outCoverage, const char* outColor) = 0; 552 const char* outCoverage, const char* outColor) { 555 fModifiesColor ? outColor : nullptr); 562 f->codeAppendf("%s = %s;", outColor, fColor.fsIn()); 642 const char* outColor) { 686 f->codeAppendf("%s = color;", outColor); 725 const char* outColor) override; 727 void emitRect(GrGLSLPPFragmentBuilder*, const char* outCoverage, const char* outColor); 926 const char* outColor) { 551 emitCode(GrGLSLVertexBuilder* v, GrGLSLPPFragmentBuilder* f, const char* outCoverage, const char* outColor) argument 639 onEmitCode(GrGLSLVertexBuilder*, GrGLSLPPFragmentBuilder* f, const char* outCoverage, const char* outColor) argument 923 onEmitCode(GrGLSLVertexBuilder* v, GrGLSLPPFragmentBuilder* f, const char* outCoverage, const char* outColor) argument 997 emitRect(GrGLSLPPFragmentBuilder* f, const char* outCoverage, const char* outColor) argument [all...] |
/external/skia/include/gpu/ |
H A D | GrBlend.h | 87 GrColor* outColor,
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/external/deqp/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 1571 rr::GenericVec4 outColor; local 1572 outColor = color; 1578 output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); 1579 output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); 1583 output.EmitVertex(basePosition + tcu::Vec4(-0.1f, 0.0f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
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