Searched refs:quadNDCRightTopXY (Results 1 - 1 of 1) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 710 Vec2 quadNDCRightTopXY = quadNDCLeftBottomXY + quadNDCSize; local 756 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), -1.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 1.0f)); 774 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), 0.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 0.0f)); 797 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), 0.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY.y(), 0.0f)); 1089 Vec2 quadNDCRightTopXY = quadNDCLeftBottomXY + quadNDCSize; local 1143 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(quadNDCLeftBottomXY.x(), quadNDCLeftBottomXY.y(), -1.0f), Vec3(quadNDCRightTopXY.x(), quadNDCRightTopXY [all...] |
Completed in 67 milliseconds