Searched refs:scissorState (Results 1 - 6 of 6) sorted by relevance

/external/skia/src/gpu/
H A DGrAppliedClip.h25 const GrScissorState& scissorState() const { return fScissorState; } function in class:GrAppliedClip
H A DGrFixedClip.h23 const GrScissorState& scissorState() const { return fScissorState; } function in class:final
H A DGrPipeline.cpp29 fScissorState = args.fAppliedClip->scissorState();
H A DGrRenderTargetContext.cpp736 appliedClip.scissorState(),
/external/skia/src/gpu/vk/
H A DGrVkPipeline.cpp491 const GrScissorState& scissorState = pipeline.getScissorState();
493 if (scissorState.enabled() &&
494 !scissorState.rect().contains(0, 0, target.width(), target.height())) {
495 // This all assumes the scissorState has previously been clipped to the device space render
497 scissor.offset.x = SkTMax(scissorState.rect().fLeft, 0);
498 scissor.extent.width = scissorState.rect().width();
500 scissor.offset.y = scissorState.rect().fTop;
503 scissor.offset.y = target.height() - scissorState.rect().fBottom;
506 scissor.extent.height = scissorState.rect().height();
/external/skia/src/gpu/gl/
H A DGrGLGpu.cpp1833 void GrGLGpu::flushScissor(const GrScissorState& scissorState, argument
1836 if (scissorState.enabled()) {
1839 scissorState.rect().fLeft,
1840 scissorState.rect().fTop,
1841 scissorState.rect().width(),
1842 scissorState.rect().height(),
2085 this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin());
2149 this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin());
2715 GrScissorState scissorState; local
2716 scissorState
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