Searched refs:setTexture (Results 1 - 25 of 34) sorted by relevance

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/external/skia/tools/gpu/gl/debug/
H A DGrTextureUnitObj.cpp12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { function in class:GrTextureUnitObj
H A DGrTextureUnitObj.h33 void setTexture(GrTextureObj *texture);
H A DDebugGLTestContext.cpp102 this->setTexture(texture);
247 pTU->setTexture(nullptr);
1092 void setTexture(GrTextureObj *texture) { function in class:__anon17342::DebugInterface
1093 fTextureUnits[fCurrTextureUnit]->setTexture(texture);
/external/deqp/framework/randomshaders/
H A DrsgProgramExecutor.hpp48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
H A DrsgProgramExecutor.cpp178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler) function in class:rsg::ProgramExecutor
183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler) function in class:rsg::ProgramExecutor
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp95 void setTexture (const glu::Texture2D* tex2D);
96 void setTexture (const glu::TextureCube* texCube);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
98 void setTexture (const glu::Texture3D* tex3D);
H A DglsShaderRenderCase.cpp108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) function in class:deqp::gls::TextureBinding
114 void TextureBinding::setTexture (const glu::TextureCube* texCube) function in class:deqp::gls::TextureBinding
120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) function in class:deqp::gls::TextureBinding
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) function in class:deqp::gls::TextureBinding
H A DglsRandomShaderCase.cpp528 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
540 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
H A DglsFboUtil.hpp319 void setTexture (glw::GLuint texName, const Texture& texCfg);
H A DglsFboUtil.cpp668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) function in class:deqp::gls::FboUtil::Framebuffer
976 setTexture(texName, texCfg);
/external/replicaisland/src/com/replica/replicaisland/
H A DFadeDrawableComponent.java120 bitmap.setTexture(mTexture);
149 public void setTexture(Texture texture) { method in class:FadeDrawableComponent
H A DDebugSystem.java75 bitmap.setTexture(texture);
H A DMotionBlurComponent.java97 stepImage.setTexture(record.texture);
H A DScrollerComponent.java99 background.setTexture(mTexture);
H A DDrawableBitmap.java206 public void setTexture(Texture texture) { method in class:DrawableBitmap
H A DSpriteComponent.java116 bitmap.setTexture(currentFrame.texture);
H A DHudSystem.java303 bitmap.setTexture(mFuelDrawable.getTexture());
456 bitmap.setTexture(mFadeTexture);
H A DGameObjectFactory.java5376 layer1Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_spikes));
5383 layer2Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_body));
5390 layer3Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_black));
5397 layer4Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_spots));
5404 layer5Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_core));
6679 fadeOut.setTexture(textureLibrary.allocateTexture(R.drawable.object_ruby01));
/external/skia/src/gpu/
H A DGrXferProcessor.h87 void setTexture(sk_sp<GrTexture> texture) { function in class:GrXferProcessor::DstTexture
H A DGrRenderTargetContext.cpp1765 dstTexture->setTexture(sk_ref_sp(rtTex));
1807 dstTexture->setTexture(std::move(copy));
/external/swiftshader/src/D3D9/
H A DDirect3DStateBlock9.hpp70 void setTexture(unsigned long index, Direct3DBaseTexture9 *texture);
H A DDirect3DStateBlock9.cpp745 void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture) function in class:D3D9::Direct3DStateBlock9
/external/mesa3d/src/gallium/drivers/nv50/codegen/
H A Dnv50_ir_build_util.cpp255 tex->setTexture(targ, tic, tsc);
H A Dnv50_ir_from_sm4.cpp1536 texi->setTexture(resourceType[tR][0], tR, 0);
1551 texi->setTexture(resourceType[tR][0], tR, 0);
1629 texi->setTexture(tgt, tR, tS);
H A Dnv50_ir.h782 inline void setTexture(Target targ, uint8_t r, uint8_t s)

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