/external/skia/tools/gpu/gl/debug/ |
H A D | GrTextureUnitObj.cpp | 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { function in class:GrTextureUnitObj
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H A D | GrTextureUnitObj.h | 33 void setTexture(GrTextureObj *texture);
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H A D | DebugGLTestContext.cpp | 102 this->setTexture(texture); 247 pTU->setTexture(nullptr); 1092 void setTexture(GrTextureObj *texture) { function in class:__anon17342::DebugInterface 1093 fTextureUnits[fCurrTextureUnit]->setTexture(texture);
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/external/deqp/framework/randomshaders/ |
H A D | rsgProgramExecutor.hpp | 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler); 49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
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H A D | rsgProgramExecutor.cpp | 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler) function in class:rsg::ProgramExecutor 183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler) function in class:rsg::ProgramExecutor
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 95 void setTexture (const glu::Texture2D* tex2D); 96 void setTexture (const glu::TextureCube* texCube); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 98 void setTexture (const glu::Texture3D* tex3D);
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H A D | glsShaderRenderCase.cpp | 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) function in class:deqp::gls::TextureBinding 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) function in class:deqp::gls::TextureBinding 120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) function in class:deqp::gls::TextureBinding 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) function in class:deqp::gls::TextureBinding
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H A D | glsRandomShaderCase.cpp | 528 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER)); 540 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
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H A D | glsFboUtil.hpp | 319 void setTexture (glw::GLuint texName, const Texture& texCfg);
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H A D | glsFboUtil.cpp | 668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) function in class:deqp::gls::FboUtil::Framebuffer 976 setTexture(texName, texCfg);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | FadeDrawableComponent.java | 120 bitmap.setTexture(mTexture); 149 public void setTexture(Texture texture) { method in class:FadeDrawableComponent
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H A D | DebugSystem.java | 75 bitmap.setTexture(texture);
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H A D | MotionBlurComponent.java | 97 stepImage.setTexture(record.texture);
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H A D | ScrollerComponent.java | 99 background.setTexture(mTexture);
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H A D | DrawableBitmap.java | 206 public void setTexture(Texture texture) { method in class:DrawableBitmap
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H A D | SpriteComponent.java | 116 bitmap.setTexture(currentFrame.texture);
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H A D | HudSystem.java | 303 bitmap.setTexture(mFuelDrawable.getTexture()); 456 bitmap.setTexture(mFadeTexture);
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H A D | GameObjectFactory.java | 5376 layer1Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_spikes)); 5383 layer2Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_body)); 5390 layer3Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_black)); 5397 layer4Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_spots)); 5404 layer5Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_core)); 6679 fadeOut.setTexture(textureLibrary.allocateTexture(R.drawable.object_ruby01));
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/external/skia/src/gpu/ |
H A D | GrXferProcessor.h | 87 void setTexture(sk_sp<GrTexture> texture) { function in class:GrXferProcessor::DstTexture
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H A D | GrRenderTargetContext.cpp | 1765 dstTexture->setTexture(sk_ref_sp(rtTex)); 1807 dstTexture->setTexture(std::move(copy));
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DStateBlock9.hpp | 70 void setTexture(unsigned long index, Direct3DBaseTexture9 *texture);
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H A D | Direct3DStateBlock9.cpp | 745 void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture) function in class:D3D9::Direct3DStateBlock9
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
H A D | nv50_ir_build_util.cpp | 255 tex->setTexture(targ, tic, tsc);
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H A D | nv50_ir_from_sm4.cpp | 1536 texi->setTexture(resourceType[tR][0], tR, 0); 1551 texi->setTexture(resourceType[tR][0], tR, 0); 1629 texi->setTexture(tgt, tR, tS);
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H A D | nv50_ir.h | 782 inline void setTexture(Target targ, uint8_t r, uint8_t s)
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