Searched refs:shadeSpan4f (Results 1 - 17 of 17) sorted by relevance

/external/skia/src/core/
H A DSkColorShader.h37 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
94 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
H A DSkColorFilterShader.h32 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
H A DSkBlitter_PM4f.cpp159 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
177 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, 1);
181 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, 1);
203 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
207 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
227 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, count);
257 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
261 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
299 fShaderContext->shadeSpan4f(x, y, fState.fBuffer, width);
303 fShaderContext->shadeSpan4f(
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H A DSkColorFilterShader.cpp82 void SkColorFilterShader::FilterShaderContext::shadeSpan4f(int x, int y, SkPM4f result[], function in class:SkColorFilterShader::FilterShaderContext
86 fShaderContext->shadeSpan4f(x, y, result, count);
H A DSkBitmapProcShader.cpp130 void shadeSpan4f(int x, int y, SkPM4f dstC[], int count) override {
131 fShaderPipeline->shadeSpan4f(x, y, dstC, count);
140 fShaderPipeline->shadeSpan4f(x, y, tmp, n);
H A DSkLinearBitmapPipeline.h58 void shadeSpan4f(int x, int y, SkPM4f* dst, int count);
H A DSkColorShader.cpp74 void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[], int count) { function in class:SkColorShader::ColorShaderContext
192 void SkColor4Shader::Color4Context::shadeSpan4f(int x, int y, SkPM4f span[], int count) { function in class:SkColor4Shader::Color4Context
H A DSkShader.cpp117 void SkShader::Context::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:SkShader::Context
H A DSkLinearBitmapPipeline.cpp452 void SkLinearBitmapPipeline::shadeSpan4f(int x, int y, SkPM4f* dst, int count) { function in class:SkLinearBitmapPipeline
/external/skia/src/effects/gradients/
H A DSk4fLinearGradient.h20 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override;
H A DSk4fGradientBase.h62 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override;
H A DSk4fLinearGradient.cpp200 LinearGradient4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:__anon17013::SkLinearGradient::LinearGradient4fContext
202 this->INHERITED::shadeSpan4f(x, y, dst, count);
H A DSk4fGradientBase.cpp320 GradientShaderBase4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:SkGradientShaderBase::GradientShaderBase4fContext
/external/skia/gm/
H A DSkLinearBitmapPipelineGM.cpp126 pipeline.shadeSpan4f(0, y, dstBits, ir.width());
/external/skia/include/core/
H A DSkShader.h155 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count);
/external/skia/bench/
H A DSkLinearBitmapPipelineBench.cpp161 pipeline.shadeSpan4f(3, 6, FPbuffer, count);
/external/skia/src/opts/
H A DSkRasterPipeline_opts.h1159 ctx->shadeSpan4f(x, (int)g[0], buf, N);

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