Searched refs:shaderPaths (Results 1 - 6 of 6) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
H A D | vktDynamicStateTestCaseUtil.hpp | 76 const std::map<glu::ShaderType, const char*> shaderPaths) 78 , m_shaderPaths (shaderPaths) 75 InstanceFactory(tcu::TestContext& testCtx, const std::string& name, const std::string& desc, const std::map<glu::ShaderType, const char*> shaderPaths) argument
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H A D | vktDynamicStateCBTests.cpp | 178 ShaderMap shaderPaths; local 179 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; 180 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; 181 addChild(new InstanceFactory<BlendConstantsTestInstance>(m_testCtx, "blend_constants", "Check if blend constants are working properly", shaderPaths));
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H A D | vktDynamicStateVPTests.cpp | 398 ShaderMap shaderPaths; local 399 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; 400 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; 402 addChild(new InstanceFactory<ViewportParamTestInstane>(m_testCtx, "viewport", "Set viewport which is twice bigger than screen size", shaderPaths)); 403 addChild(new InstanceFactory<ScissorParamTestInstance>(m_testCtx, "scissor", "Perform a scissor test on 1/4 bottom-left part of the surface", shaderPaths)); 405 shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom"; 406 addChild(new InstanceFactory<ViewportArrayTestInstance>(m_testCtx, "viewport_array", "Multiple viewports and scissors", shaderPaths));
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H A D | vktDynamicStateGeneralTests.cpp | 430 ShaderMap shaderPaths; local 431 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; 432 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; 434 addChild(new InstanceFactory<StateSwitchTestInstance>(m_testCtx, "state_switch", "Perform multiple draws with different VP states (scissor test)", shaderPaths)); 435 addChild(new InstanceFactory<BindOrderTestInstance>(m_testCtx, "bind_order", "Check if binding order is not important for pipeline configuration", shaderPaths)); 436 addChild(new InstanceFactory<StatePersistenceTestInstance>(m_testCtx, "state_persistence", "Check if bound states are persistent across pipelines", shaderPaths));
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H A D | vktDynamicStateRSTests.cpp | 720 ShaderMap shaderPaths; local 721 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; 722 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; 724 addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths)); 725 addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths)); 726 addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths));
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H A D | vktDynamicStateDSTests.cpp | 866 ShaderMap shaderPaths; local 867 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; 868 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; 870 addChild(new InstanceFactory<DepthBoundsParamTestInstance>(m_testCtx, "depth_bounds", "Perform depth bounds test", shaderPaths)); 873 addChild(new InstanceFactory<StencilParamsAdvancedTestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths));
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