Searched refs:specializeShader (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fShaderMultisampleInterpolationTests.cpp51 static std::string specializeShader(const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon4770
290 return specializeShader(buf.str(), m_context.getRenderContext().getType());;
343 return specializeShader(buf.str(), m_context.getRenderContext().getType());
498 return specializeShader(buf.str(), m_context.getRenderContext().getType());
607 return specializeShader(buf.str(), m_context.getRenderContext().getType());
698 return specializeShader(buf.str(), m_context.getRenderContext().getType());
746 return specializeShader(buf.str(), m_context.getRenderContext().getType());
885 return specializeShader(buf.str(), m_context.getRenderContext().getType());
919 return specializeShader(buf.str(), m_context.getRenderContext().getType());
989 return specializeShader(bu
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H A Des31fTessellationGeometryInteractionTests.cpp57 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon4779
113 return specializeShader(source, m_context.getRenderContext().getType());
126 return specializeShader(source, m_context.getRenderContext().getType());
367 return specializeShader(buf.str(), m_context.getRenderContext().getType());
405 return specializeShader(buf.str(), m_context.getRenderContext().getType());
433 return specializeShader(buf.str(), m_context.getRenderContext().getType());
674 return specializeShader(buf.str(), m_context.getRenderContext().getType());
705 return specializeShader(buf.str(), m_context.getRenderContext().getType());
760 return specializeShader(buf.str(), m_context.getRenderContext().getType());
1407 return specializeShader(s_positionVertexShade
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H A Des31fGeometryShaderTests.cpp118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon4690
218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
293 return specializeShader(str.str(), contextType);
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
428 return specializeShader(str.str(), contextType);
775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str())
776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str())
777 << sglr::pdec::GeometrySource(specializeShader(geometrySourc
[all...]
/external/deqp/modules/glshared/
H A DglsTextureBufferCase.cpp365 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion) function in namespace:deqp::gls::__anon4864
389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion);
390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion);

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