Searched refs:specializeShader (Results 1 - 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderMultisampleInterpolationTests.cpp | 51 static std::string specializeShader(const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon4770 290 return specializeShader(buf.str(), m_context.getRenderContext().getType());; 343 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 498 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 607 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 698 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 746 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 885 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 919 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 989 return specializeShader(bu [all...] |
H A D | es31fTessellationGeometryInteractionTests.cpp | 57 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon4779 113 return specializeShader(source, m_context.getRenderContext().getType()); 126 return specializeShader(source, m_context.getRenderContext().getType()); 367 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 405 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 433 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 674 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 705 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 760 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 1407 return specializeShader(s_positionVertexShade [all...] |
H A D | es31fGeometryShaderTests.cpp | 118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon4690 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) 293 return specializeShader(str.str(), contextType); 321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) 428 return specializeShader(str.str(), contextType); 775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str()) 776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str()) 777 << sglr::pdec::GeometrySource(specializeShader(geometrySourc [all...] |
/external/deqp/modules/glshared/ |
H A D | glsTextureBufferCase.cpp | 365 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion) function in namespace:deqp::gls::__anon4864 389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); 390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion);
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