Searched refs:sw (Results 1 - 25 of 650) sorted by relevance

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/external/swiftshader/src/Renderer/
H A DColor.cpp17 namespace sw namespace
H A DTriangle.hpp20 namespace sw namespace
/external/swiftshader/src/OpenGL/libGLES_CM/
H A Dutilities.cpp213 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison)
217 case GL_NEVER: return sw::DEPTH_NEVER;
218 case GL_ALWAYS: return sw::DEPTH_ALWAYS;
219 case GL_LESS: return sw::DEPTH_LESS;
220 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL;
221 case GL_EQUAL: return sw::DEPTH_EQUAL;
222 case GL_GREATER: return sw::DEPTH_GREATER;
223 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL;
224 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL;
228 return sw
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H A DDevice.hpp39 class Device : public sw::Renderer
42 explicit Device(sw::Context *context);
49 virtual egl::Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
50 virtual egl::Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable);
51 virtual void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount);
52 virtual void drawPrimitive(sw::DrawType type, unsigned int primiveCount);
57 virtual void setScissorRect(const sw::Rect &rect);
60 virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw
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H A Dutilities.h52 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison);
53 sw::StencilCompareMode ConvertStencilComparison(GLenum comparison);
54 sw::AlphaCompareMode ConvertAlphaComparison(GLenum comparison);
55 sw::Color<float> ConvertColor(es1::Color color);
56 sw::BlendFactor ConvertBlendFunc(GLenum blend);
57 sw::BlendOperation ConvertBlendOp(GLenum blendOp);
58 sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation);
59 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
60 sw::AddressingMode ConvertTextureWrap(GLenum wrap);
61 sw
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/external/swiftshader/src/OpenGL/libGL/
H A Dutilities.cpp435 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison)
439 case GL_NEVER: return sw::DEPTH_NEVER;
440 case GL_ALWAYS: return sw::DEPTH_ALWAYS;
441 case GL_LESS: return sw::DEPTH_LESS;
442 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL;
443 case GL_EQUAL: return sw::DEPTH_EQUAL;
444 case GL_GREATER: return sw::DEPTH_GREATER;
445 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL;
446 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL;
450 return sw
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H A DDevice.hpp47 class Device : public sw::Renderer
50 explicit Device(sw::Context *context);
57 virtual Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
58 virtual Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable);
62 virtual void setPixelShader(sw::PixelShader *shader);
66 virtual void setScissorRect(const sw::Rect &rect);
67 virtual void setVertexShader(sw::VertexShader *shader);
71 virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface, const sw::SliceRect *destRect, bool filter);
75 sw
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H A Dutilities.h62 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison);
63 sw::StencilCompareMode ConvertStencilComparison(GLenum comparison);
64 sw::Color<float> ConvertColor(gl::Color color);
65 sw::BlendFactor ConvertBlendFunc(GLenum blend);
66 sw::BlendOperation ConvertBlendOp(GLenum blendOp);
67 sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation);
68 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
69 sw::AddressingMode ConvertTextureWrap(GLenum wrap);
70 sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace);
72 sw
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H A DDevice.cpp33 using namespace sw;
98 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
99 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
100 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
101 setBorderColor(sw::SAMPLER_PIXEL, i, 0x00000000);
102 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT);
103 setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE);
104 setMipmapLOD(sw::SAMPLER_PIXEL, i, 0.0f);
109 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
110 setAddressingModeV(sw
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/external/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.hpp39 class Device : public sw::Renderer
42 explicit Device(sw::Context *context);
49 virtual egl::Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
50 virtual egl::Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable);
51 virtual void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount);
52 virtual void drawPrimitive(sw::DrawType type, unsigned int primiveCount);
53 virtual void setPixelShader(sw::PixelShader *shader);
59 virtual void setScissorRect(const sw::Rect &rect);
60 virtual void setVertexShader(sw::VertexShader *shader);
64 virtual bool stretchRect(sw
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H A Dutilities.cpp1217 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison)
1221 case GL_NEVER: return sw::DEPTH_NEVER;
1222 case GL_ALWAYS: return sw::DEPTH_ALWAYS;
1223 case GL_LESS: return sw::DEPTH_LESS;
1224 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL;
1225 case GL_EQUAL: return sw::DEPTH_EQUAL;
1226 case GL_GREATER: return sw::DEPTH_GREATER;
1227 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL;
1228 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL;
1232 return sw
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H A DFramebuffer.cpp503 case sw::FORMAT_A8B8G8R8I:
504 case sw::FORMAT_A8B8G8R8UI:
505 case sw::FORMAT_A16B16G16R16I:
506 case sw::FORMAT_A16B16G16R16UI:
507 case sw::FORMAT_A32B32G32R32I:
508 case sw::FORMAT_A32B32G32R32UI:return GL_RGBA_INTEGER;
509 case sw::FORMAT_A2B10G10R10: return GL_RGB10_A2;
510 case sw::FORMAT_A8B8G8R8I_SNORM:
511 case sw::FORMAT_A16B16G16R16F:
512 case sw
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H A Dutilities.h68 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison);
69 sw::StencilCompareMode ConvertStencilComparison(GLenum comparison);
70 sw::Color<float> ConvertColor(es2::Color color);
71 sw::BlendFactor ConvertBlendFunc(GLenum blend);
72 sw::BlendOperation ConvertBlendOp(GLenum blendOp);
73 sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation);
74 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
75 sw::AddressingMode ConvertTextureWrap(GLenum wrap);
76 sw::SwizzleType ConvertSwizzleType(GLenum swizzleType);
77 sw
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/external/jsilver/src/com/google/clearsilver/jsilver/syntax/node/
H A DSwitchable.java7 void apply(Switch sw); argument
/external/valgrind/coregrind/m_dispatch/
H A Ddispatch-mips32-linux.S70 sw $31, 16($29)
73 sw $16, 20($29)
74 sw $17, 24($29)
75 sw $18, 28($29)
76 sw $19, 32($29)
77 sw $20, 36($29)
78 sw $21, 40($29)
79 sw $22, 44($29)
80 sw $23, 48($29)
83 sw
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/external/swiftshader/src/D3D9/
H A DDirect3DSurface9.cpp30 sw::Resource *getParentResource(Unknown *container)
253 sw::Lock lock = sw::LOCK_READWRITE;
257 lock = sw::LOCK_DISCARD;
262 lock = sw::LOCK_READONLY;
267 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC);
271 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC);
332 sw::Format Direct3DSurface9::translateFormat(D3DFORMAT format)
337 case D3DFMT_NULL: return sw::FORMAT_NULL;
338 case D3DFMT_DXT1: return sw
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H A DDirect3DDevice9.cpp63 context = new sw::Context();
64 renderer = new sw::Renderer(context, sw::Direct3D, false);
399 sw::SliceRect clearRect(rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2, 0);
425 rgba[0] = sw::linearToSRGB(rgba[0]);
426 rgba[1] = sw::linearToSRGB(rgba[1]);
427 rgba[2] = sw::linearToSRGB(rgba[2]);
430 renderer->clear(rgba, sw::FORMAT_A32B32G32R32F, renderTarget[index], clearRect, 0xF);
437 z = sw::clamp01(z);
571 if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw
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/external/valgrind/coregrind/m_syswrap/
H A Dsyscall-mips32-linux.S82 sw $4, 52($29)
83 sw $5, 48($29)
84 sw $6, 44($29)
85 sw $7, 40($29)
86 sw $31, 36($29)
87 sw $30, 32($29)
88 sw $16, 28($29)
89 sw $17, 24($29)
90 sw $18, 20($29)
91 sw
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/external/swiftshader/src/Main/
H A DConfig.cpp20 namespace sw namespace
58 ropOperationsFrame = sw::atomicExchange(&ropOperations, 0);
59 texOperationsFrame = sw::atomicExchange(&texOperations, 0);
60 compressedTexFrame = sw::atomicExchange(&compressedTex, 0);
67 static double fpsTime = sw::Timer::seconds();
69 double time = sw::Timer::seconds();
/external/swiftshader/src/Common/
H A DHalf.hpp18 namespace sw namespace
H A DTimer.hpp20 namespace sw namespace
/external/swiftshader/src/OpenGL/libEGL/
H A DTexture.hpp20 namespace sw namespace
33 virtual sw::Resource *getResource() const = 0;
/external/valgrind/helgrind/tests/
H A Dlocked_vs_unlocked1.c26 int sw = argc > 1; local
29 if (pthread_create(&child1, NULL, child_fn, (void*)(long)(sw ? 0 : 1))) {
34 if (pthread_create(&child2, NULL, child_fn, (void*)(long)(sw ? 1 : 0))) {
/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_state_need_swtnl.c87 svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format);
88 if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) {
95 if (need_swvfetch != svga->state.sw.need_swvfetch) {
96 svga->state.sw.need_swvfetch = need_swvfetch;
166 if (need_pipeline != svga->state.sw.need_pipeline) {
167 svga->state.sw.need_pipeline = need_pipeline;
172 if (0 && svga->state.sw.need_pipeline)
173 debug_printf("sw.need_pipeline = %d\n", svga->state.sw.need_pipeline);
200 svga->state.sw
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/external/mesa3d/src/gallium/state_trackers/dri/
H A DMakefile5 SUBDIRS = drm sw

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