/external/swiftshader/src/Renderer/ |
H A D | Color.cpp | 17 namespace sw namespace
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H A D | Triangle.hpp | 20 namespace sw namespace
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | utilities.cpp | 213 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison) 217 case GL_NEVER: return sw::DEPTH_NEVER; 218 case GL_ALWAYS: return sw::DEPTH_ALWAYS; 219 case GL_LESS: return sw::DEPTH_LESS; 220 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; 221 case GL_EQUAL: return sw::DEPTH_EQUAL; 222 case GL_GREATER: return sw::DEPTH_GREATER; 223 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL; 224 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; 228 return sw [all...] |
H A D | Device.hpp | 39 class Device : public sw::Renderer 42 explicit Device(sw::Context *context); 49 virtual egl::Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); 50 virtual egl::Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable); 51 virtual void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount); 52 virtual void drawPrimitive(sw::DrawType type, unsigned int primiveCount); 57 virtual void setScissorRect(const sw::Rect &rect); 60 virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw [all...] |
H A D | utilities.h | 52 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); 53 sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); 54 sw::AlphaCompareMode ConvertAlphaComparison(GLenum comparison); 55 sw::Color<float> ConvertColor(es1::Color color); 56 sw::BlendFactor ConvertBlendFunc(GLenum blend); 57 sw::BlendOperation ConvertBlendOp(GLenum blendOp); 58 sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation); 59 sw::StencilOperation ConvertStencilOp(GLenum stencilOp); 60 sw::AddressingMode ConvertTextureWrap(GLenum wrap); 61 sw [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
H A D | utilities.cpp | 435 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison) 439 case GL_NEVER: return sw::DEPTH_NEVER; 440 case GL_ALWAYS: return sw::DEPTH_ALWAYS; 441 case GL_LESS: return sw::DEPTH_LESS; 442 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; 443 case GL_EQUAL: return sw::DEPTH_EQUAL; 444 case GL_GREATER: return sw::DEPTH_GREATER; 445 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL; 446 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; 450 return sw [all...] |
H A D | Device.hpp | 47 class Device : public sw::Renderer 50 explicit Device(sw::Context *context); 57 virtual Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); 58 virtual Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable); 62 virtual void setPixelShader(sw::PixelShader *shader); 66 virtual void setScissorRect(const sw::Rect &rect); 67 virtual void setVertexShader(sw::VertexShader *shader); 71 virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface, const sw::SliceRect *destRect, bool filter); 75 sw [all...] |
H A D | utilities.h | 62 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); 63 sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); 64 sw::Color<float> ConvertColor(gl::Color color); 65 sw::BlendFactor ConvertBlendFunc(GLenum blend); 66 sw::BlendOperation ConvertBlendOp(GLenum blendOp); 67 sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation); 68 sw::StencilOperation ConvertStencilOp(GLenum stencilOp); 69 sw::AddressingMode ConvertTextureWrap(GLenum wrap); 70 sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace); 72 sw [all...] |
H A D | Device.cpp | 33 using namespace sw; 98 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 99 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 100 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); 101 setBorderColor(sw::SAMPLER_PIXEL, i, 0x00000000); 102 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); 103 setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); 104 setMipmapLOD(sw::SAMPLER_PIXEL, i, 0.0f); 109 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 110 setAddressingModeV(sw [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Device.hpp | 39 class Device : public sw::Renderer 42 explicit Device(sw::Context *context); 49 virtual egl::Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); 50 virtual egl::Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable); 51 virtual void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount); 52 virtual void drawPrimitive(sw::DrawType type, unsigned int primiveCount); 53 virtual void setPixelShader(sw::PixelShader *shader); 59 virtual void setScissorRect(const sw::Rect &rect); 60 virtual void setVertexShader(sw::VertexShader *shader); 64 virtual bool stretchRect(sw [all...] |
H A D | utilities.cpp | 1217 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison) 1221 case GL_NEVER: return sw::DEPTH_NEVER; 1222 case GL_ALWAYS: return sw::DEPTH_ALWAYS; 1223 case GL_LESS: return sw::DEPTH_LESS; 1224 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; 1225 case GL_EQUAL: return sw::DEPTH_EQUAL; 1226 case GL_GREATER: return sw::DEPTH_GREATER; 1227 case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL; 1228 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; 1232 return sw [all...] |
H A D | Framebuffer.cpp | 503 case sw::FORMAT_A8B8G8R8I: 504 case sw::FORMAT_A8B8G8R8UI: 505 case sw::FORMAT_A16B16G16R16I: 506 case sw::FORMAT_A16B16G16R16UI: 507 case sw::FORMAT_A32B32G32R32I: 508 case sw::FORMAT_A32B32G32R32UI:return GL_RGBA_INTEGER; 509 case sw::FORMAT_A2B10G10R10: return GL_RGB10_A2; 510 case sw::FORMAT_A8B8G8R8I_SNORM: 511 case sw::FORMAT_A16B16G16R16F: 512 case sw [all...] |
H A D | utilities.h | 68 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); 69 sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); 70 sw::Color<float> ConvertColor(es2::Color color); 71 sw::BlendFactor ConvertBlendFunc(GLenum blend); 72 sw::BlendOperation ConvertBlendOp(GLenum blendOp); 73 sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation); 74 sw::StencilOperation ConvertStencilOp(GLenum stencilOp); 75 sw::AddressingMode ConvertTextureWrap(GLenum wrap); 76 sw::SwizzleType ConvertSwizzleType(GLenum swizzleType); 77 sw [all...] |
/external/jsilver/src/com/google/clearsilver/jsilver/syntax/node/ |
H A D | Switchable.java | 7 void apply(Switch sw); argument
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/external/valgrind/coregrind/m_dispatch/ |
H A D | dispatch-mips32-linux.S | 70 sw $31, 16($29) 73 sw $16, 20($29) 74 sw $17, 24($29) 75 sw $18, 28($29) 76 sw $19, 32($29) 77 sw $20, 36($29) 78 sw $21, 40($29) 79 sw $22, 44($29) 80 sw $23, 48($29) 83 sw [all...] |
/external/swiftshader/src/D3D9/ |
H A D | Direct3DSurface9.cpp | 30 sw::Resource *getParentResource(Unknown *container) 253 sw::Lock lock = sw::LOCK_READWRITE; 257 lock = sw::LOCK_DISCARD; 262 lock = sw::LOCK_READONLY; 267 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC); 271 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); 332 sw::Format Direct3DSurface9::translateFormat(D3DFORMAT format) 337 case D3DFMT_NULL: return sw::FORMAT_NULL; 338 case D3DFMT_DXT1: return sw [all...] |
H A D | Direct3DDevice9.cpp | 63 context = new sw::Context(); 64 renderer = new sw::Renderer(context, sw::Direct3D, false); 399 sw::SliceRect clearRect(rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2, 0); 425 rgba[0] = sw::linearToSRGB(rgba[0]); 426 rgba[1] = sw::linearToSRGB(rgba[1]); 427 rgba[2] = sw::linearToSRGB(rgba[2]); 430 renderer->clear(rgba, sw::FORMAT_A32B32G32R32F, renderTarget[index], clearRect, 0xF); 437 z = sw::clamp01(z); 571 if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw [all...] |
/external/valgrind/coregrind/m_syswrap/ |
H A D | syscall-mips32-linux.S | 82 sw $4, 52($29) 83 sw $5, 48($29) 84 sw $6, 44($29) 85 sw $7, 40($29) 86 sw $31, 36($29) 87 sw $30, 32($29) 88 sw $16, 28($29) 89 sw $17, 24($29) 90 sw $18, 20($29) 91 sw [all...] |
/external/swiftshader/src/Main/ |
H A D | Config.cpp | 20 namespace sw namespace 58 ropOperationsFrame = sw::atomicExchange(&ropOperations, 0); 59 texOperationsFrame = sw::atomicExchange(&texOperations, 0); 60 compressedTexFrame = sw::atomicExchange(&compressedTex, 0); 67 static double fpsTime = sw::Timer::seconds(); 69 double time = sw::Timer::seconds();
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/external/swiftshader/src/Common/ |
H A D | Half.hpp | 18 namespace sw namespace
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H A D | Timer.hpp | 20 namespace sw namespace
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/external/swiftshader/src/OpenGL/libEGL/ |
H A D | Texture.hpp | 20 namespace sw namespace 33 virtual sw::Resource *getResource() const = 0;
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/external/valgrind/helgrind/tests/ |
H A D | locked_vs_unlocked1.c | 26 int sw = argc > 1; local 29 if (pthread_create(&child1, NULL, child_fn, (void*)(long)(sw ? 0 : 1))) { 34 if (pthread_create(&child2, NULL, child_fn, (void*)(long)(sw ? 1 : 0))) {
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/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_state_need_swtnl.c | 87 svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format); 88 if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) { 95 if (need_swvfetch != svga->state.sw.need_swvfetch) { 96 svga->state.sw.need_swvfetch = need_swvfetch; 166 if (need_pipeline != svga->state.sw.need_pipeline) { 167 svga->state.sw.need_pipeline = need_pipeline; 172 if (0 && svga->state.sw.need_pipeline) 173 debug_printf("sw.need_pipeline = %d\n", svga->state.sw.need_pipeline); 200 svga->state.sw [all...] |
/external/mesa3d/src/gallium/state_trackers/dri/ |
H A D | Makefile | 5 SUBDIRS = drm sw
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