Searched refs:tempBufferSize (Results 1 - 5 of 5) sorted by relevance

/external/dng_sdk/source/
H A Ddng_resample.cpp666 uint32 tempBufferSize = 0; local
667 if (!RoundUpUint32ToMultiple (fSrcTileSize.h, 8, &tempBufferSize) ||
668 !SafeUint32Mult (tempBufferSize,
670 &tempBufferSize))
680 fTempBuffer [threadIndex] . Reset (allocator->Allocate (tempBufferSize));
H A Ddng_string.cpp2072 uint32 tempBufferSize = local
2074 dng_memory_data tempBuffer (tempBufferSize);
2077 char * const destEnd = dPtr + tempBufferSize;
H A Ddng_render.cpp968 uint32 tempBufferSize = 0; local
970 if (!SafeUint32Mult (tileSize.h, (uint32) sizeof (real32), &tempBufferSize) ||
971 !SafeUint32Mult (tempBufferSize, 3, &tempBufferSize))
981 fTempBuffer [threadIndex] . Reset (allocator->Allocate (tempBufferSize));
H A Ddng_read_image.cpp912 uint32 tempBufferSize = ComputeBufferSize(buffer.fPixelType, local
916 if (!tempBuffer.Get () || tempBuffer->LogicalSize () < tempBufferSize)
919 tempBuffer.Reset (host.Allocate (tempBufferSize));
978 tempBufferSize);
H A Ddng_image_writer.cpp3101 uint32 tempBufferSize = SafeUint32Mult ( local
3105 if (!tempBuffer.Get () || tempBuffer->LogicalSize () < tempBufferSize)
3108 tempBuffer.Reset (host.Allocate (tempBufferSize));

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