Searched refs:textureFilter (Results 1 - 9 of 9) sorted by relevance
/external/swiftshader/src/Renderer/ |
H A D | Sampler.hpp | 143 FilterType textureFilter : BITS(FILTER_LAST); member in struct:sw::Sampler::State 168 void setTextureFilter(FilterType textureFilter); 206 FilterType textureFilter; member in class:sw::Sampler
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H A D | Sampler.cpp | 61 textureFilter = FILTER_LINEAR; 90 state.textureFilter = getTextureFilter(); 258 void Sampler::setTextureFilter(FilterType textureFilter) argument 260 this->textureFilter = (FilterType)min(textureFilter, maximumTextureFilterQuality); 423 FilterType filter = textureFilter;
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H A D | VertexProcessor.hpp | 249 virtual void setTextureFilter(unsigned int sampler, FilterType textureFilter);
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H A D | PixelProcessor.hpp | 224 virtual void setTextureFilter(unsigned int sampler, FilterType textureFilter);
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H A D | Renderer.hpp | 334 virtual void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter);
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H A D | PixelProcessor.cpp | 357 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) argument 361 context->sampler[sampler].setTextureFilter(textureFilter);
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H A D | VertexProcessor.cpp | 515 void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) argument 519 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter);
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H A D | Renderer.cpp | 2182 void Renderer::setTextureFilter(SamplerType type, int sampler, FilterType textureFilter) 2186 PixelProcessor::setTextureFilter(sampler, textureFilter); 2190 VertexProcessor::setTextureFilter(sampler, textureFilter);
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/external/swiftshader/src/Shader/ |
H A D | SamplerCore.cpp | 185 if(fixed12 && state.textureFilter != FILTER_GATHER) 443 if(state.textureFilter != FILTER_GATHER) 567 if(state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) 571 else if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR) 698 if(state.textureFilter != FILTER_ANISOTROPIC || method == Lod) 767 bool gather = state.textureFilter == FILTER_GATHER; 778 if(state.textureFilter == FILTER_POINT) 983 if(state.textureFilter == FILTER_POINT) 1177 if(state.textureFilter != FILTER_ANISOTROPIC || method == Lod) 1244 bool gather = state.textureFilter [all...] |
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