Searched refs:textureFilter (Results 1 - 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
H A DSampler.hpp143 FilterType textureFilter : BITS(FILTER_LAST); member in struct:sw::Sampler::State
168 void setTextureFilter(FilterType textureFilter);
206 FilterType textureFilter; member in class:sw::Sampler
H A DSampler.cpp61 textureFilter = FILTER_LINEAR;
90 state.textureFilter = getTextureFilter();
258 void Sampler::setTextureFilter(FilterType textureFilter) argument
260 this->textureFilter = (FilterType)min(textureFilter, maximumTextureFilterQuality);
423 FilterType filter = textureFilter;
H A DVertexProcessor.hpp249 virtual void setTextureFilter(unsigned int sampler, FilterType textureFilter);
H A DPixelProcessor.hpp224 virtual void setTextureFilter(unsigned int sampler, FilterType textureFilter);
H A DRenderer.hpp334 virtual void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter);
H A DPixelProcessor.cpp357 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) argument
361 context->sampler[sampler].setTextureFilter(textureFilter);
H A DVertexProcessor.cpp515 void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) argument
519 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter);
H A DRenderer.cpp2182 void Renderer::setTextureFilter(SamplerType type, int sampler, FilterType textureFilter)
2186 PixelProcessor::setTextureFilter(sampler, textureFilter);
2190 VertexProcessor::setTextureFilter(sampler, textureFilter);
/external/swiftshader/src/Shader/
H A DSamplerCore.cpp185 if(fixed12 && state.textureFilter != FILTER_GATHER)
443 if(state.textureFilter != FILTER_GATHER)
567 if(state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT)
571 else if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR)
698 if(state.textureFilter != FILTER_ANISOTROPIC || method == Lod)
767 bool gather = state.textureFilter == FILTER_GATHER;
778 if(state.textureFilter == FILTER_POINT)
983 if(state.textureFilter == FILTER_POINT)
1177 if(state.textureFilter != FILTER_ANISOTROPIC || method == Lod)
1244 bool gather = state.textureFilter
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